2022-11-03 04:02 | enable gravity, remove fbo | William Casarin | 1 | +7 | -7 |
2022-10-25 15:21 | switch back to regular game | William Casarin | 1 | +9 | -7 |
2022-10-25 15:21 | fix orbit crash | William Casarin | 2 | +2 | -2 |
2021-11-04 15:50 | visualize tex coords | William Casarin | 5 | +27 | -16 |
2021-11-04 05:00 | tileset wip | William Casarin | 9 | +51 | -8 |
2021-11-04 03:49 | grid ortho aspect | William Casarin | 2 | +11 | -7 |
2021-11-04 02:07 | show grid | William Casarin | 10 | +37 | -23 |
2021-10-10 02:37 | prepare rogue for grid rendering | William Casarin | 15 | +121 | -144 |
2021-10-05 06:09 | don't crash for now ... :P | William Casarin | 1 | +1 | -1 |
2021-10-05 06:08 | remove some unused code in position_piece | William Casarin | 1 | +0 | -2 |
2021-10-05 06:03 | more cleanup and prep for rogue engine | William Casarin | 33 | +523 | -485 |
2021-10-05 00:06 | rename game.{c,h} to engine.{c,h} | William Casarin | 17 | +133 | -149 |
2021-10-05 00:03 | resource_id newtypes, tcc, init rogue | William Casarin | 40 | +467 | -204 |
2021-10-04 15:56 | tinycc support | William Casarin | 4 | +21 | -13 |
2021-09-27 05:39 | data_id -> lens | William Casarin | 6 | +63 | -96 |
2021-09-27 01:36 | misc build fixes | William Casarin | 2 | +6 | -9 |
2021-09-26 19:38 | shader var overhaul | William Casarin | 58 | +1915 | -1483 |
2021-09-24 03:14 | split test game out of game engine | William Casarin | 28 | +1132 | -1077 |
2021-09-23 21:29 | remove static resources | William Casarin | 24 | +142 | -258 |
2021-09-22 16:14 | misc wasm related changes | William Casarin | 10 | +26 | -21 |
2021-08-06 19:51 | dlopen gl metaloader | William Casarin | 3 | +4432 | -121 |
2021-08-05 13:58 | terrain loading for wasm | William Casarin | 15 | +173 | -94 |
2021-08-04 18:01 | smaller map for testing | William Casarin | 1 | +1 | -1 |
2021-08-04 18:00 | fix build | William Casarin | 4 | +7 | -6 |
2021-07-24 21:34 | wasm debug stuff | William Casarin | 3 | +13 | -2 |
2021-07-24 18:34 | no controller in wasm | William Casarin | 11 | +35 | -18 |
2021-07-24 18:25 | cleanup cflags a bit | William Casarin | 1 | +5 | -3 |
2021-07-24 18:21 | wasm | William Casarin | 8 | +16 | -6 |
2021-07-24 18:05 | wasm fixes | William Casarin | 9 | +36 | -29 |
2020-10-04 00:26 | uncommited stuff | William Casarin | 12 | +119 | -85 |
2020-05-10 08:29 | finally fix shader crashes | William Casarin | 8 | +167 | -186 |
2020-05-10 08:03 | increase max uniforms 16 -> 32 | William Casarin | 1 | +1 | -1 |
2020-05-10 08:03 | init_gpu_program: just memset it | William Casarin | 1 | +1 | -2 |
2020-05-10 08:03 | n_vertex_attrs -> MAX_VERTEX_ATTRS | William Casarin | 6 | +10 | -12 |
2020-05-09 02:49 | chess game | William Casarin | 25 | +357 | -119 |
2020-05-09 02:49 | fix some crashes near world edge | William Casarin | 1 | +2 | -0 |
2020-05-09 02:31 | dampen terrain height near edge | William Casarin | 1 | +12 | -0 |
2020-04-28 05:58 | no debug | William Casarin | 1 | +1 | -1 |
2020-04-28 04:49 | fix horrible bug | William Casarin | 1 | +2 | -2 |
2020-04-28 03:29 | initialize gpu programs | William Casarin | 5 | +17 | -2 |
2020-04-27 09:18 | rgignore: add gamecontrollerdb | William Casarin | 1 | +3 | -2 |
2020-04-27 09:18 | set modstate on keyup | William Casarin | 1 | +1 | -0 |
2020-04-27 09:10 | input: leftstick button to move fast | William Casarin | 4 | +22 | -11 |
2020-04-27 08:55 | input/controller: axis move support | William Casarin | 3 | +33 | -1 |
2020-04-27 08:24 | make it easier to jump | William Casarin | 1 | +2 | -2 |
2020-04-27 08:10 | input: initial controller support | William Casarin | 5 | +101 | -31 |
2020-04-27 08:10 | input: add controller db | William Casarin | 1 | +787 | -0 |
2020-04-27 07:14 | fast builds | William Casarin | 1 | +1 | -1 |
2020-04-20 00:22 | nix: add gdb | William Casarin | 1 | +1 | -1 |
2020-04-20 00:22 | add resource debug | William Casarin | 1 | +3 | -1 |
2020-04-20 00:21 | I think this fixes something | William Casarin | 1 | +1 | -1 |
2020-04-20 00:18 | lots of stuff | William Casarin | 1 | +1 | -1 |
2020-04-20 00:18 | increase max ents | William Casarin | 1 | +1 | -1 |
2020-04-20 00:18 | fix terrain collision index oob issues | William Casarin | 2 | +5 | -4 |
2020-01-10 06:40 | Revert "tcc" | William Casarin | 5 | +31 | -29 |
2020-01-10 06:37 | shadow updates | William Casarin | 4 | +35 | -11 |
2020-01-10 06:38 | tcc | William Casarin | 5 | +29 | -31 |
2020-01-10 06:39 | direnv | William Casarin | 2 | +11 | -1 |
2019-11-13 03:43 | d files suck | William Casarin | 1 | +0 | -4 |
2019-08-03 04:24 | build: Ofast | William Casarin | 1 | +1 | -1 |
2019-11-10 03:14 | fix game for amdgpu | William Casarin | 1 | +1 | -11 |
2019-09-22 17:02 | cleanup nix | William Casarin | 2 | +6 | -6 |
2019-09-16 05:32 | pretty makefile | William Casarin | 1 | +12 | -4 |
2019-07-30 06:40 | camera: quick fix when terrain is gone | William Casarin | 1 | +13 | -11 |
2019-07-30 06:31 | camera: collide with terrain as well | William Casarin | 3 | +25 | -17 |
2019-07-30 05:50 | terrain_collision: try more vertices | William Casarin | 1 | +11 | -10 |
2019-07-29 17:02 | release build fixes | William Casarin | 13 | +38 | -16 |
2019-07-29 15:21 | fixup remaining collision stuff | William Casarin | 1 | +27 | -23 |
2019-07-29 15:21 | experimental entity movement | William Casarin | 1 | +25 | -3 |
2019-07-29 15:03 | split vec3_forward out to vec3_forward_amt | William Casarin | 2 | +9 | -4 |
2019-07-29 15:02 | ON_GROUND flag instead of AT_REST | William Casarin | 1 | +1 | -1 |
2019-07-29 15:01 | smaller pdist fixes collisions | William Casarin | 1 | +1 | -1 |
2019-07-28 23:04 | initial physics and jumping | William Casarin | 10 | +79 | -24 |
2019-07-28 21:06 | terrain collision working!! | William Casarin | 4 | +66 | -19 |
2019-07-28 16:17 | inline vec3 | William Casarin | 2 | +266 | -291 |
2019-07-28 03:54 | triangle collision progress | William Casarin | 12 | +268 | -110 |
2019-07-27 18:49 | collide_terrain fn | William Casarin | 2 | +4 | -0 |
2019-07-27 18:47 | dont assert for now | William Casarin | 1 | +3 | -3 |
2019-07-26 00:09 | actually workingish | William Casarin | 5 | +114 | -58 |
2019-07-22 16:53 | collision: switch to triangulated vertices | William Casarin | 8 | +72 | -33 |
2019-07-22 03:20 | int array_size | William Casarin | 1 | +1 | -1 |
2019-07-22 03:20 | terrian grid debugging | William Casarin | 3 | +90 | -5 |
2019-07-22 03:20 | is_null_id | William Casarin | 1 | +5 | -1 |
2019-07-22 01:55 | remove centroid normal code | William Casarin | 1 | +1 | -11 |
2019-07-22 00:58 | grid creation working | William Casarin | 2 | +35 | -11 |
2019-07-22 00:57 | grid docs | William Casarin | 1 | +11 | -8 |
2019-07-22 00:01 | ocd: whitespace | William Casarin | 1 | +6 | -6 |
2019-07-22 00:00 | terrain: don't free verts | William Casarin | 2 | +8 | -2 |
2019-07-21 23:59 | compile-model: remove dae reference for now | William Casarin | 1 | +0 | -1 |
2019-07-21 23:47 | misc node debug | William Casarin | 1 | +4 | -2 |
2019-07-21 23:46 | fix freecam | William Casarin | 4 | +14 | -6 |
2019-07-21 23:46 | initial terrain collision docs | William Casarin | 1 | +21 | -0 |
2019-07-21 22:46 | fog: default off for now | William Casarin | 1 | +1 | -1 |
2019-07-21 22:43 | barrel: blender file | William Casarin | 1 | +0 | -0 |
2019-07-21 22:43 | commit some plys | William Casarin | 2 | +498 | -0 |
2019-07-21 22:43 | fix model loading | William Casarin | 1 | +3 | -3 |
2019-07-21 22:42 | freecam debugging | William Casarin | 1 | +12 | -9 |
2019-07-21 22:42 | compile-model: don't load dae | William Casarin | 1 | +2 | -2 |
2019-07-21 22:42 | add barrel | William Casarin | 3 | +3 | -3 |
2019-07-21 22:08 | terrain: make terrain actually random | William Casarin | 4 | +23 | -23 |
2019-07-21 22:08 | ply: fix loading too many verts | William Casarin | 1 | +1 | -1 |
2019-07-21 22:08 | use ply for vertices for now | William Casarin | 2 | +36 | -8 |
2019-07-21 21:31 | ignore third party model srcs | William Casarin | 1 | +1 | -0 |
2019-07-10 09:14 | I hate collada | William Casarin | 18 | +977 | -134 |
2019-07-07 23:19 | rename pirate officer dae | William Casarin | 2 | +1 | -1 |
2019-07-07 18:16 | mdls working definitivly! | William Casarin | 3 | +116 | -23 |
2019-07-07 09:13 | mdl wip progress | William Casarin | 12 | +304 | -57 |
2019-07-07 07:34 | initial mdl stubs | William Casarin | 7 | +25 | -16 |
2019-07-07 07:22 | cleanups | William Casarin | 7 | +2 | -17 |
2019-07-07 07:19 | model compiler progress | William Casarin | 10 | +355 | -278 |
2019-07-07 06:00 | initial model compiler | William Casarin | 8 | +279 | -267 |
2019-07-07 00:50 | laptop tweaks | William Casarin | 9 | +28 | -16 |
2019-07-07 00:49 | anim cleanups | William Casarin | 3 | +1 | -17 |
2019-07-05 23:54 | ui is borked | William Casarin | 2 | +2 | -13 |
2019-07-05 23:45 | I dont care anymore | William Casarin | 20 | +165 | -33 |
2019-07-05 20:24 | static resources wip | William Casarin | 15 | +117 | -105 |
2019-07-05 17:40 | wip: static resources | William Casarin | 12 | +143 | -68 |
2019-07-05 17:39 | no joint shader stuff for now | William Casarin | 1 | +2 | -0 |
2019-07-05 16:18 | fog tweaking | William Casarin | 1 | +9 | -9 |
2019-07-05 15:01 | ignore zipfiles | William Casarin | 1 | +1 | -0 |
2019-07-05 15:01 | rgignore model files | William Casarin | 2 | +4 | -0 |
2019-07-05 15:01 | rename todos | William Casarin | 1 | +0 | -0 |
2019-07-05 06:42 | todo updates | William Casarin | 1 | +20 | -31 |
2019-07-05 06:37 | various tweaks | William Casarin | 7 | +29 | -31 |
2019-07-05 05:49 | tidy sand biome | William Casarin | 1 | +0 | -4 |
2019-07-05 05:41 | brighter is better | William Casarin | 1 | +1 | -1 |
2019-07-03 00:33 | cooler rock scene | William Casarin | 2 | +3 | -3 |
2019-07-03 00:15 | dont need this in scene anymore | William Casarin | 1 | +0 | -21 |
2019-07-03 00:15 | fixup debug issues | William Casarin | 3 | +9 | -1 |
2019-07-03 00:14 | single rock procmesh | William Casarin | 1 | +9 | -5 |
2019-07-02 22:21 | resource fixes | William Casarin | 20 | +288 | -102 |
2019-07-02 22:21 | rename icosphere | William Casarin | 1 | +0 | -0 |
2019-07-02 18:44 | scene tests working | William Casarin | 16 | +157 | -71 |
2019-07-01 03:48 | procmesh working again as dynamic model | William Casarin | 17 | +61 | -42 |
2019-07-01 02:51 | dyn model wip | William Casarin | 13 | +160 | -73 |
2019-07-01 00:02 | make model initialization a bit more consistent | William Casarin | 3 | +8 | -9 |
2019-06-30 17:45 | dynamic nodes | William Casarin | 24 | +404 | -152 |
2019-06-30 16:59 | node: switch from char pointer to array | William Casarin | 2 | +8 | -2 |
2019-06-29 08:35 | testrun cleanups | William Casarin | 1 | +3 | -3 |
2019-06-29 08:34 | fix crashes | William Casarin | 5 | +24 | -17 |
2019-06-29 07:51 | stuff is crashing, bleh | William Casarin | 7 | +14 | -12 |
2019-06-29 07:45 | simple memmove resource managers for now | William Casarin | 3 | +66 | -106 |
2019-06-28 10:09 | resource allocator progress | William Casarin | 12 | +277 | -30 |
2019-06-28 06:43 | Merge branch 'animation' into dynamic-wip | William Casarin | 45 | +3152 | -223 |
2019-06-28 06:06 | move clean around | William Casarin | 1 | +4 | -3 |
2018-11-20 09:00 | at least it doesn't crash. but now I'm a quad | William Casarin | 2 | +9 | -7 |
2018-11-20 08:52 | workingish but memory corrupted | William Casarin | 10 | +30 | -30 |
2018-11-20 08:34 | more progress | William Casarin | 10 | +131 | -81 |
2018-11-20 07:39 | resource system | William Casarin | 15 | +70 | -55 |
2018-11-20 07:22 | dynamic wip | William Casarin | 25 | +489 | -256 |
2018-11-20 05:21 | cache model loading | William Casarin | 6 | +28 | -14 |
2018-11-19 00:04 | wip: scene stuff | William Casarin | 5 | +56 | -21 |
2018-11-18 18:52 | remove silly defines | William Casarin | 1 | +0 | -3 |
2018-11-19 00:13 | brown terrain | William Casarin | 2 | +18 | -10 |
2018-11-14 03:23 | adjust orbit look pos | William Casarin | 1 | +1 | -1 |
2018-11-14 03:23 | quick skybox cleanup | William Casarin | 2 | +2 | -2 |
2018-11-13 20:07 | input edge states, free camera | William Casarin | 13 | +200 | -92 |
2018-11-13 18:03 | don't need to attach skybox to player | William Casarin | 1 | +0 | -1 |
2018-11-13 03:47 | crank ambient | William Casarin | 2 | +8 | -4 |
2018-11-13 02:53 | refactor pbr a bit | William Casarin | 4 | +101 | -96 |
2018-11-13 02:32 | fix pirate officer scale | William Casarin | 9 | +1194 | -1173 |
2018-11-13 00:22 | more tweaking | William Casarin | 10 | +70 | -42 |
2018-11-12 21:33 | initial pbr | William Casarin | 3 | +63 | -27 |
2018-11-11 18:26 | wip: pbr | William Casarin | 4 | +73 | -10 |
2018-11-10 04:08 | env mapping | William Casarin | 10 | +66 | -56 |
2018-11-09 23:40 | optimized skybox | William Casarin | 4 | +16 | -12 |
2018-11-09 19:59 | test some gamma correction/tonemapping | William Casarin | 2 | +13 | -2 |
2018-11-09 03:39 | fix shadows, move camera a bit | William Casarin | 2 | +14 | -8 |
2018-11-09 03:24 | new skybox texture | William Casarin | 13 | +22 | -0 |
2018-11-09 03:24 | skybox working | William Casarin | 7 | +66 | -29 |
2018-11-09 02:28 | skybox working | William Casarin | 10 | +39 | -58 |
2018-11-09 00:49 | more skybox progress | William Casarin | 13 | +87 | -25 |
2018-11-08 22:13 | initial skybox stuff | William Casarin | 39 | +347 | -38 |
2018-11-07 23:38 | initial cubemap stuff | William Casarin | 7 | +7532 | -9 |
2018-11-07 22:01 | camera through world fixes | William Casarin | 1 | +7 | -6 |
2018-11-07 22:00 | node: just recalc on node_world | William Casarin | 1 | +2 | -2 |
2018-11-07 03:15 | fix profile | William Casarin | 1 | +1 | -1 |
2018-11-07 06:53 | fix camera | William Casarin | 10 | +76 | -64 |
2018-11-07 02:20 | spherical coord camera | William Casarin | 16 | +148 | -70 |
2018-11-06 22:25 | Merge branch 'master' into orbit-camera | William Casarin | 5 | +16 | -25 |
2018-11-06 21:32 | orbit wip | William Casarin | 2 | +3 | -2 |
2018-11-06 21:32 | dt movement | William Casarin | 1 | +3 | -3 |
2018-11-06 20:38 | orbit camera wip | William Casarin | 2 | +16 | -9 |
2018-11-05 02:14 | fixing build on desktop | William Casarin | 3 | +27 | -8 |
2018-11-05 01:52 | fix build on intel | William Casarin | 8 | +49 | -40 |
2018-11-05 01:19 | 320 es profile | William Casarin | 1 | +2 | -1 |
2018-11-05 01:19 | shadows glsl | William Casarin | 1 | +30 | -0 |
2018-11-04 22:13 | entity system, shadow refactors | William Casarin | 18 | +408 | -305 |
2018-11-04 10:17 | fix shadow issues | William Casarin | 7 | +55 | -42 |
2018-11-04 07:30 | misc tinkering | William Casarin | 7 | +30 | -12 |
2018-11-04 06:05 | make sure to cull | William Casarin | 1 | +2 | -4 |
2018-11-04 06:04 | calculate shadowmap ortho camera from bounding boxes | William Casarin | 3 | +14 | -15 |
2018-11-04 06:04 | calculate bounding boxes for geometry | William Casarin | 2 | +13 | -0 |
2018-11-04 05:47 | vec3 min/max | William Casarin | 2 | +25 | -0 |
2018-11-03 00:35 | bunch of stuff, fixed shader reloading | William Casarin | 18 | +157 | -125 |
2018-11-02 09:21 | i am baffled | William Casarin | 5 | +18 | -15 |
2018-11-02 09:04 | non crashing tessellation shader | William Casarin | 5 | +21 | -26 |
2018-11-02 08:51 | geom shader kinda working | William Casarin | 19 | +275 | -46 |
2018-11-02 04:40 | geometry shader done | William Casarin | 13 | +126 | -180 |
2018-11-02 00:03 | progress | William Casarin | 8 | +59 | -21 |
2018-11-01 21:52 | looking a bit better | William Casarin | 2 | +16 | -11 |
2018-11-01 21:03 | reinhard tone mapping | William Casarin | 1 | +5 | -4 |
2018-11-01 21:03 | better grass | William Casarin | 1 | +1 | -1 |
2018-11-01 21:02 | fix time | William Casarin | 1 | +6 | -6 |
2018-10-31 20:27 | fix ambient | William Casarin | 1 | +4 | -1 |
2018-10-31 19:34 | too shiny | William Casarin | 1 | +1 | -1 |
2018-10-31 19:27 | shiny world | William Casarin | 1 | +3 | -3 |
2018-10-31 19:22 | this is fine | William Casarin | 4 | +8 | -8 |
2018-10-31 17:46 | remove lightning from vertex-color | William Casarin | 1 | +0 | -2 |
2018-10-31 17:38 | handy debug | William Casarin | 1 | +1 | -0 |
2018-10-31 17:38 | weird cloud fn issue | William Casarin | 1 | +9 | -9 |
2018-10-31 10:19 | lower energy for now | William Casarin | 1 | +1 | -1 |
2018-10-31 10:16 | more work on cameras an entities | William Casarin | 19 | +201 | -39 |
2018-10-31 05:29 | semi energy conserved lighting | William Casarin | 7 | +81 | -25 |
2018-10-31 00:53 | blinn-phong | William Casarin | 1 | +3 | -2 |
2018-10-31 00:34 | fix diffuse a bit | William Casarin | 2 | +8 | -8 |
2018-10-31 00:33 | fog draw dist | William Casarin | 1 | +2 | -1 |
2018-10-30 23:56 | holy crap it looks so much better | William Casarin | 20 | +8932 | -3652 |
2018-10-30 08:38 | ok | William Casarin | 1 | +2 | -2 |
2018-10-30 08:26 | various lightning updates | William Casarin | 10 | +51 | -60 |
2018-10-30 00:05 | add is_depth_pass to render config | William Casarin | 3 | +13 | -13 |
2018-10-30 00:00 | dependency tracking on includes for reload_shader | William Casarin | 12 | +114 | -44 |
2018-10-29 20:22 | uniform includes | William Casarin | 3 | +12 | -16 |
2018-10-29 19:49 | implement shader includes | William Casarin | 6 | +79 | -46 |
2018-10-29 09:44 | tweak lightning | William Casarin | 4 | +4 | -4 |
2018-10-29 09:14 | progress | William Casarin | 8 | +40 | -57 |
2018-10-29 06:05 | shadows working | William Casarin | 19 | +137 | -52 |
2018-10-28 05:15 | depth fbo working | William Casarin | 8 | +62 | -20 |
2018-10-28 04:17 | fbos working | William Casarin | 23 | +202 | -57 |
2018-10-27 16:59 | smaller pdist | William Casarin | 1 | +1 | -1 |
2018-10-27 09:36 | remove debug | William Casarin | 1 | +0 | -2 |
2018-10-27 09:35 | resizable ui elements | William Casarin | 10 | +78 | -28 |
2018-10-27 08:06 | ui working | William Casarin | 9 | +111 | -42 |
2018-10-27 06:57 | progress on UI/FBOS/geometry refactor | William Casarin | 18 | +298 | -43 |
2018-10-27 06:56 | some cleanups in render | William Casarin | 1 | +18 | -81 |
2018-10-27 06:55 | ortho camera. will need for UI | William Casarin | 2 | +31 | -1 |
2018-10-27 06:55 | small refactor in update | William Casarin | 1 | +8 | -2 |
2018-10-27 06:54 | remap samples fn | William Casarin | 1 | +22 | -0 |
2018-10-27 06:54 | delete old thing | William Casarin | 1 | +0 | -63 |
2018-10-26 16:24 | day/night: hide log for now | William Casarin | 1 | +4 | -3 |
2018-10-26 16:12 | day/night cycle | William Casarin | 6 | +48 | -21 |
2018-10-26 16:12 | clean up shaders a bit | William Casarin | 3 | +60 | -37 |
2018-10-26 16:11 | pirate officer | William Casarin | 2 | +1375 | -0 |
2018-10-26 01:48 | update ship!? | William Casarin | 1 | +1026 | -986 |
2018-10-26 01:48 | hemispherical lightning for models | William Casarin | 6 | +105 | -15 |
2018-10-25 22:18 | more warning messages | William Casarin | 2 | +5 | -1 |
2018-10-25 22:18 | ship | William Casarin | 2 | +10444 | -0 |
2018-10-25 22:18 | palm tree | William Casarin | 1 | +0 | -0 |
2018-10-25 21:18 | update ply a bit | William Casarin | 2 | +11 | -6 |
2018-10-25 21:18 | model data | William Casarin | 5 | +4725 | -0 |
2018-10-25 21:18 | vertex-color shader: normalize light dir | William Casarin | 1 | +1 | -1 |
2018-10-25 17:28 | ply: simplify line parsing | William Casarin | 1 | +29 | -18 |
2018-10-24 08:55 | stuff | William Casarin | 5 | +27697 | -14350 |
2018-10-24 07:54 | we have a lambo now bois | William Casarin | 24 | +15519 | -258 |
2018-10-24 03:05 | save blender model | William Casarin | 1 | +0 | -0 |
2018-10-24 03:04 | use tris instead of quads in ply model | William Casarin | 1 | +33 | -25 |
2018-10-24 03:04 | WIP update ply parser | William Casarin | 2 | +54 | -18 |
2018-10-24 02:53 | delete empty files | William Casarin | 2 | +0 | -1 |
2018-10-24 02:36 | ocd | William Casarin | 1 | +38 | -38 |
2018-10-24 02:35 | ocd | William Casarin | 1 | +9 | -9 |
2018-10-24 02:35 | untabify ply | William Casarin | 1 | +81 | -81 |
2018-10-24 02:33 | add test-cube blender file why not | William Casarin | 1 | +0 | -0 |
2018-10-24 02:33 | commit concept art why not | William Casarin | 4 | +0 | -0 |
2018-10-24 02:32 | ply: initial ply parser | William Casarin | 2 | +131 | -0 |
2018-10-24 02:32 | make: remove slab, add ply parser | William Casarin | 1 | +1 | -2 |
2018-10-24 02:31 | style: change a bit | William Casarin | 1 | +4 | -6 |
2018-10-24 02:31 | fix shaders for nouveau | William Casarin | 2 | +2 | -2 |
2018-10-24 02:31 | data: ply test cube | William Casarin | 1 | +46 | -0 |
2018-09-29 05:54 | change default sample point distances a bit | William Casarin | 1 | +2 | -2 |
2018-09-29 05:54 | random seed | William Casarin | 1 | +2 | -2 |
2018-09-29 05:54 | rotate camera up a bit | William Casarin | 1 | +2 | -1 |
2018-09-29 05:54 | size 20000 -> 10000 | William Casarin | 1 | +1 | -1 |
2018-09-29 05:53 | use artistic terrain shader | William Casarin | 1 | +8 | -8 |
2018-09-24 01:11 | refactor terrain shader | William Casarin | 2 | +26 | -17 |
2018-09-23 20:50 | lightning looks better when it's fixed for now | William Casarin | 2 | +4 | -11 |
2018-09-23 19:33 | shader hot reloading | William Casarin | 11 | +372 | -238 |
2018-09-23 19:33 | dir locals | William Casarin | 1 | +8 | -0 |
2018-09-23 00:25 | terrain experiment | William Casarin | 5 | +15 | -16 |
2018-09-22 23:27 | iunno | William Casarin | 1 | +1 | -1 |
2018-05-03 20:47 | no diffuse for now | William Casarin | 1 | +1 | -1 |
2018-05-03 20:47 | use blue noise sampling | William Casarin | 1 | +4 | -1 |
2018-05-03 20:47 | fix poisson disk sampling issue | William Casarin | 1 | +5 | -1 |
2018-05-03 19:39 | trying diffuse | William Casarin | 6 | +52 | -26 |
2018-05-03 18:48 | I guess this lightning is better... | William Casarin | 1 | +5 | -3 |
2018-05-03 18:43 | yeah | William Casarin | 1 | +1 | -1 |
2018-05-03 04:56 | okay | William Casarin | 3 | +5 | -2 |
2018-05-03 04:45 | fog is nice now | William Casarin | 1 | +2 | -2 |
2018-05-03 04:31 | fixed lighting some more. no more gamma | William Casarin | 4 | +11 | -10 |
2018-05-03 04:14 | toggle fog... | William Casarin | 6 | +58 | -38 |
2018-05-03 03:48 | lighting updates | William Casarin | 8 | +79 | -46 |
2018-05-03 01:43 | wip | William Casarin | 5 | +33 | -26 |
2018-05-02 19:53 | fog progress | William Casarin | 4 | +68 | -39 |
2018-05-02 17:39 | clean up player movement | William Casarin | 1 | +31 | -36 |
2018-05-02 17:29 | fix offset fn | William Casarin | 3 | +7 | -7 |
2018-05-02 17:08 | scale is just freq | William Casarin | 5 | +16 | -15 |
2018-05-02 16:45 | misc | William Casarin | 1 | +4 | -4 |
2018-05-02 04:50 | fix horrible bug | William Casarin | 3 | +6 | -3 |
2018-05-02 03:46 | why | William Casarin | 1 | +0 | -3 |
2018-05-02 03:41 | fine | William Casarin | 1 | +18 | -9 |
2018-05-02 03:40 | should be fine | William Casarin | 1 | +6 | -6 |
2018-05-02 03:40 | cruft | William Casarin | 1 | +0 | -10 |
2018-05-01 21:44 | terrain cleanup | William Casarin | 6 | +99 | -104 |
2018-05-01 21:01 | less bright? | William Casarin | 1 | +2 | -0 |
2018-05-01 18:59 | tweaks | William Casarin | 2 | +9 | -9 |
2018-05-01 18:55 | quats working. finally fixed camera node issues | William Casarin | 12 | +129 | -98 |
2018-05-01 15:22 | Merge branch 'master' into wip-quat-orientation | William Casarin | 6 | +23 | -12 |
2018-05-01 00:33 | wip quat orientation | William Casarin | 11 | +121 | -84 |
2018-04-30 21:28 | scene graph improvements | William Casarin | 12 | +183 | -30 |
2018-04-30 21:27 | initial quaternion stuff | William Casarin | 2 | +50 | -0 |
2018-04-30 15:48 | get terrain updates working again | William Casarin | 4 | +15 | -15 |
2018-04-30 04:52 | no | William Casarin | 1 | +2 | -1 |
2018-04-30 04:12 | cool | William Casarin | 4 | +27 | -16 |
2018-04-30 03:32 | intial scene nodes | William Casarin | 11 | +148 | -45 |
2018-04-30 01:57 | the progress is real | William Casarin | 17 | +190 | -104 |
2018-04-29 21:17 | wip | William Casarin | 19 | +603 | -596 |
2018-04-29 20:02 | happy with this for now | William Casarin | 5 | +72 | -63 |
2018-04-29 19:26 | wip | William Casarin | 8 | +50 | -11 |
2018-04-29 19:26 | wip | William Casarin | 8 | +42 | -11 |
2018-04-28 20:01 | initial terrain exploration controller | William Casarin | 8 | +86 | -52 |
2018-04-28 07:21 | hmm | William Casarin | 3 | +24 | -10 |
2018-04-28 06:29 | progress | William Casarin | 8 | +77 | -48 |
2018-04-28 04:45 | POISSON DISK SAMPLING BOIS | William Casarin | 6 | +284 | -2 |
2018-04-27 16:50 | note | William Casarin | 1 | +2 | -0 |
2018-04-26 16:52 | terrain color | William Casarin | 4 | +17 | -6 |
2018-04-26 16:17 | duplicate verts for proper flat shading | William Casarin | 1 | +56 | -18 |
2018-04-26 03:56 | consistent sample points | William Casarin | 1 | +2 | -3 |
2018-04-26 05:01 | terrain search | William Casarin | 5 | +54 | -15 |
2018-04-26 04:02 | Merge branch 'master' of github.com:jb55/polyadvent | William Casarin | 28 | +382 | -121 |
2018-04-25 02:21 | cruft | William Casarin | 1 | +0 | -3 |
2018-04-25 02:12 | remove junk | William Casarin | 1 | +0 | -28 |
2018-04-25 02:07 | readme | William Casarin | 1 | +1 | -1 |
2018-04-25 02:07 | looks nice now | William Casarin | 8 | +257 | -44 |
2018-04-25 00:05 | WIP | William Casarin | 8 | +46 | -24 |
2018-04-24 22:57 | WIP | William Casarin | 10 | +99 | -33 |
2018-04-24 18:49 | delaunay WIP | William Casarin | 10 | +1123 | -21 |
2018-04-24 16:24 | WIP | William Casarin | 6 | +15 | -8 |
2018-04-22 20:34 | VERY NICE | William Casarin | 21 | +227 | -50 |
2018-04-21 22:21 | initial terrain stuff | William Casarin | 5 | +85 | -24 |
2018-04-21 20:50 | sure | William Casarin | 2 | +4 | -6 |
2015-07-03 04:42 | fix up some values | William Casarin | 4 | +6 | -6 |
2015-06-28 06:48 | img | William Casarin | 1 | +1 | -1 |
2015-06-28 06:47 | readme | William Casarin | 1 | +1 | -0 |
2015-06-28 06:46 | tweak camera | William Casarin | 2 | +2 | -2 |
2015-06-28 06:43 | rendering a teapot! | William Casarin | 19 | +205 | -78 |
2015-06-27 18:37 | Updates | William Casarin | 5 | +23 | -12 |
2015-06-26 17:14 | other fixes | William Casarin | 2 | +2 | -2 |
2015-06-26 16:50 | geom_t -> geom, slab_t -> slab | William Casarin | 8 | +22 | -22 |
2015-06-26 07:53 | Initial slab stuff | William Casarin | 15 | +273 | -10 |
2015-06-23 09:18 | cube finally working | William Casarin | 3 | +9 | -7 |
2015-06-23 08:57 | working perspective camera | William Casarin | 7 | +127 | -11 |
2015-06-22 03:43 | normals almost working | William Casarin | 9 | +152 | -26 |
2015-06-21 05:47 | cube working | William Casarin | 6 | +39 | -23 |
2015-06-20 07:39 | Fix tabs | William Casarin | 1 | +73 | -75 |
2015-06-20 07:37 | matrices, modelViewProjection, etc | William Casarin | 11 | +175 | -9 |
2015-06-19 07:12 | VBOs | William Casarin | 12 | +158 | -65 |
2015-04-13 06:29 | simplify nix build | William Casarin | 1 | +1 | -3 |
2015-04-12 19:53 | A few changes | William Casarin | 14 | +95 | -71 |
2015-04-08 08:32 | epoxy no longer needed | William Casarin | 1 | +1 | -2 |
2015-04-08 08:31 | switch to c and sdl2 | William Casarin | 21 | +227 | -214 |
2015-04-05 18:21 | progress | William Casarin | 12 | +197 | -57 |
2015-03-28 21:11 | mv src to src | William Casarin | 17 | +9 | -8 |
2015-03-28 08:24 | add shader, debug, file helpers | William Casarin | 8 | +147 | -10 |
2015-03-26 06:52 | Initial stuff | William Casarin | 12 | +131 | -33 |
2015-03-24 06:23 | rename | William Casarin | 1 | +1 | -1 |
2015-03-24 06:20 | Initial glfw project | William Casarin | 4 | +83 | -0 |