polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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DateCommit messageAuthorFiles+-
2020-05-09 02:49fix some crashes near world edgeWilliam Casarin1+2-0
2020-05-09 02:31dampen terrain height near edgeWilliam Casarin1+12-0
2020-04-28 05:58no debugWilliam Casarin1+1-1
2020-04-28 04:49fix horrible bugWilliam Casarin1+2-2
2020-04-28 03:29initialize gpu programsWilliam Casarin5+17-2
2020-04-27 09:18rgignore: add gamecontrollerdbWilliam Casarin1+3-2
2020-04-27 09:18set modstate on keyupWilliam Casarin1+1-0
2020-04-27 09:10input: leftstick button to move fastWilliam Casarin4+22-11
2020-04-27 08:55input/controller: axis move supportWilliam Casarin3+33-1
2020-04-27 08:24make it easier to jumpWilliam Casarin1+2-2
2020-04-27 08:10input: initial controller supportWilliam Casarin5+101-31
2020-04-27 08:10input: add controller dbWilliam Casarin1+787-0
2020-04-27 07:14fast buildsWilliam Casarin1+1-1
2020-04-20 00:22nix: add gdbWilliam Casarin1+1-1
2020-04-20 00:22add resource debugWilliam Casarin1+3-1
2020-04-20 00:21I think this fixes somethingWilliam Casarin1+1-1
2020-04-20 00:18lots of stuffWilliam Casarin1+1-1
2020-04-20 00:18increase max entsWilliam Casarin1+1-1
2020-04-20 00:18fix terrain collision index oob issuesWilliam Casarin2+5-4
2020-01-10 06:40Revert "tcc"William Casarin5+31-29
2020-01-10 06:37shadow updatesWilliam Casarin4+35-11
2020-01-10 06:38tccWilliam Casarin5+29-31
2020-01-10 06:39direnvWilliam Casarin2+11-1
2019-11-13 03:43d files suckWilliam Casarin1+0-4
2019-08-03 04:24build: OfastWilliam Casarin1+1-1
2019-11-10 03:14fix game for amdgpuWilliam Casarin1+1-11
2019-09-22 17:02cleanup nixWilliam Casarin2+6-6
2019-09-16 05:32pretty makefileWilliam Casarin1+12-4
2019-07-30 06:40camera: quick fix when terrain is goneWilliam Casarin1+13-11
2019-07-30 06:31camera: collide with terrain as wellWilliam Casarin3+25-17
2019-07-30 05:50terrain_collision: try more verticesWilliam Casarin1+11-10
2019-07-29 17:02release build fixesWilliam Casarin13+38-16
2019-07-29 15:21fixup remaining collision stuffWilliam Casarin1+27-23
2019-07-29 15:21experimental entity movementWilliam Casarin1+25-3
2019-07-29 15:03split vec3_forward out to vec3_forward_amtWilliam Casarin2+9-4
2019-07-29 15:02ON_GROUND flag instead of AT_RESTWilliam Casarin1+1-1
2019-07-29 15:01smaller pdist fixes collisionsWilliam Casarin1+1-1
2019-07-28 23:04initial physics and jumpingWilliam Casarin10+79-24
2019-07-28 21:06terrain collision working!!William Casarin4+66-19
2019-07-28 16:17inline vec3William Casarin2+266-291
2019-07-28 03:54triangle collision progressWilliam Casarin12+268-110
2019-07-27 18:49collide_terrain fnWilliam Casarin2+4-0
2019-07-27 18:47dont assert for nowWilliam Casarin1+3-3
2019-07-26 00:09actually workingishWilliam Casarin5+114-58
2019-07-22 16:53collision: switch to triangulated verticesWilliam Casarin8+72-33
2019-07-22 03:20int array_sizeWilliam Casarin1+1-1
2019-07-22 03:20terrian grid debuggingWilliam Casarin3+90-5
2019-07-22 03:20is_null_idWilliam Casarin1+5-1
2019-07-22 01:55remove centroid normal codeWilliam Casarin1+1-11
2019-07-22 00:58grid creation workingWilliam Casarin2+35-11
2019-07-22 00:57grid docsWilliam Casarin1+11-8
2019-07-22 00:01ocd: whitespaceWilliam Casarin1+6-6
2019-07-22 00:00terrain: don't free vertsWilliam Casarin2+8-2
2019-07-21 23:59compile-model: remove dae reference for nowWilliam Casarin1+0-1
2019-07-21 23:47misc node debugWilliam Casarin1+4-2
2019-07-21 23:46fix freecamWilliam Casarin4+14-6
2019-07-21 23:46initial terrain collision docsWilliam Casarin1+21-0
2019-07-21 22:46fog: default off for nowWilliam Casarin1+1-1
2019-07-21 22:43barrel: blender fileWilliam Casarin1+0-0
2019-07-21 22:43commit some plysWilliam Casarin2+498-0
2019-07-21 22:43fix model loadingWilliam Casarin1+3-3
2019-07-21 22:42freecam debuggingWilliam Casarin1+12-9
2019-07-21 22:42compile-model: don't load daeWilliam Casarin1+2-2
2019-07-21 22:42add barrelWilliam Casarin3+3-3
2019-07-21 22:08terrain: make terrain actually randomWilliam Casarin4+23-23
2019-07-21 22:08ply: fix loading too many vertsWilliam Casarin1+1-1
2019-07-21 22:08use ply for vertices for nowWilliam Casarin2+36-8
2019-07-21 21:31ignore third party model srcsWilliam Casarin1+1-0
2019-07-10 09:14I hate colladaWilliam Casarin18+977-134
2019-07-07 23:19rename pirate officer daeWilliam Casarin2+1-1
2019-07-07 18:16mdls working definitivly!William Casarin3+116-23
2019-07-07 09:13mdl wip progressWilliam Casarin12+304-57
2019-07-07 07:34initial mdl stubsWilliam Casarin7+25-16
2019-07-07 07:22cleanupsWilliam Casarin7+2-17
2019-07-07 07:19model compiler progressWilliam Casarin10+355-278
2019-07-07 06:00initial model compilerWilliam Casarin8+279-267
2019-07-07 00:50laptop tweaksWilliam Casarin9+28-16
2019-07-07 00:49anim cleanupsWilliam Casarin3+1-17
2019-07-05 23:54ui is borkedWilliam Casarin2+2-13
2019-07-05 23:45I dont care anymoreWilliam Casarin20+165-33
2019-07-05 20:24static resources wipWilliam Casarin15+117-105
2019-07-05 17:40wip: static resourcesWilliam Casarin12+143-68
2019-07-05 17:39no joint shader stuff for nowWilliam Casarin1+2-0
2019-07-05 16:18fog tweakingWilliam Casarin1+9-9
2019-07-05 15:01ignore zipfilesWilliam Casarin1+1-0
2019-07-05 15:01rgignore model filesWilliam Casarin2+4-0
2019-07-05 15:01rename todosWilliam Casarin1+0-0
2019-07-05 06:42todo updatesWilliam Casarin1+20-31
2019-07-05 06:37various tweaksWilliam Casarin7+29-31
2019-07-05 05:49tidy sand biomeWilliam Casarin1+0-4
2019-07-05 05:41brighter is betterWilliam Casarin1+1-1
2019-07-03 00:33cooler rock sceneWilliam Casarin2+3-3
2019-07-03 00:15dont need this in scene anymoreWilliam Casarin1+0-21
2019-07-03 00:15fixup debug issuesWilliam Casarin3+9-1
2019-07-03 00:14single rock procmeshWilliam Casarin1+9-5
2019-07-02 22:21resource fixesWilliam Casarin20+288-102
2019-07-02 22:21rename icosphereWilliam Casarin1+0-0
2019-07-02 18:44scene tests workingWilliam Casarin16+157-71
2019-07-01 03:48procmesh working again as dynamic modelWilliam Casarin17+61-42
2019-07-01 02:51dyn model wipWilliam Casarin13+160-73
2019-07-01 00:02make model initialization a bit more consistentWilliam Casarin3+8-9
2019-06-30 17:45dynamic nodesWilliam Casarin24+404-152
2019-06-30 16:59node: switch from char pointer to arrayWilliam Casarin2+8-2
2019-06-29 08:35testrun cleanupsWilliam Casarin1+3-3
2019-06-29 08:34fix crashesWilliam Casarin5+24-17
2019-06-29 07:51stuff is crashing, blehWilliam Casarin7+14-12
2019-06-29 07:45simple memmove resource managers for nowWilliam Casarin3+66-106
2019-06-28 10:09resource allocator progressWilliam Casarin12+277-30
2019-06-28 06:43Merge branch 'animation' into dynamic-wipWilliam Casarin45+3152-223
2019-06-28 06:06move clean aroundWilliam Casarin1+4-3
2018-11-20 09:00at least it doesn't crash. but now I'm a quadWilliam Casarin2+9-7
2018-11-20 08:52workingish but memory corruptedWilliam Casarin10+30-30
2018-11-20 08:34more progressWilliam Casarin10+131-81
2018-11-20 07:39resource systemWilliam Casarin15+70-55
2018-11-20 07:22dynamic wipWilliam Casarin25+489-256
2018-11-20 05:21cache model loadingWilliam Casarin6+28-14
2018-11-19 00:04wip: scene stuffWilliam Casarin5+56-21
2018-11-18 18:52remove silly definesWilliam Casarin1+0-3
2018-11-19 00:13brown terrainWilliam Casarin2+18-10
2018-11-14 03:23adjust orbit look posWilliam Casarin1+1-1
2018-11-14 03:23quick skybox cleanupWilliam Casarin2+2-2
2018-11-13 20:07input edge states, free cameraWilliam Casarin13+200-92
2018-11-13 18:03don't need to attach skybox to playerWilliam Casarin1+0-1
2018-11-13 03:47crank ambientWilliam Casarin2+8-4
2018-11-13 02:53refactor pbr a bitWilliam Casarin4+101-96
2018-11-13 02:32fix pirate officer scaleWilliam Casarin9+1194-1173
2018-11-13 00:22more tweakingWilliam Casarin10+70-42
2018-11-12 21:33initial pbrWilliam Casarin3+63-27
2018-11-11 18:26wip: pbrWilliam Casarin4+73-10
2018-11-10 04:08env mappingWilliam Casarin10+66-56
2018-11-09 23:40optimized skyboxWilliam Casarin4+16-12
2018-11-09 19:59test some gamma correction/tonemappingWilliam Casarin2+13-2
2018-11-09 03:39fix shadows, move camera a bitWilliam Casarin2+14-8
2018-11-09 03:24new skybox textureWilliam Casarin13+22-0
2018-11-09 03:24skybox workingWilliam Casarin7+66-29
2018-11-09 02:28skybox workingWilliam Casarin10+39-58
2018-11-09 00:49more skybox progressWilliam Casarin13+87-25
2018-11-08 22:13initial skybox stuffWilliam Casarin39+347-38
2018-11-07 23:38initial cubemap stuffWilliam Casarin7+7532-9
2018-11-07 22:01camera through world fixesWilliam Casarin1+7-6
2018-11-07 22:00node: just recalc on node_worldWilliam Casarin1+2-2
2018-11-07 03:15fix profileWilliam Casarin1+1-1
2018-11-07 06:53fix cameraWilliam Casarin10+76-64
2018-11-07 02:20spherical coord cameraWilliam Casarin16+148-70
2018-11-06 22:25Merge branch 'master' into orbit-cameraWilliam Casarin5+16-25
2018-11-06 21:32orbit wipWilliam Casarin2+3-2
2018-11-06 21:32dt movementWilliam Casarin1+3-3
2018-11-06 20:38orbit camera wipWilliam Casarin2+16-9
2018-11-05 02:14fixing build on desktopWilliam Casarin3+27-8
2018-11-05 01:52fix build on intelWilliam Casarin8+49-40
2018-11-05 01:19320 es profileWilliam Casarin1+2-1
2018-11-05 01:19shadows glslWilliam Casarin1+30-0
2018-11-04 22:13entity system, shadow refactorsWilliam Casarin18+408-305
2018-11-04 10:17fix shadow issuesWilliam Casarin7+55-42
2018-11-04 07:30misc tinkeringWilliam Casarin7+30-12
2018-11-04 06:05make sure to cullWilliam Casarin1+2-4
2018-11-04 06:04calculate shadowmap ortho camera from bounding boxesWilliam Casarin3+14-15
2018-11-04 06:04calculate bounding boxes for geometryWilliam Casarin2+13-0
2018-11-04 05:47vec3 min/maxWilliam Casarin2+25-0
2018-11-03 00:35bunch of stuff, fixed shader reloadingWilliam Casarin18+157-125
2018-11-02 09:21i am baffledWilliam Casarin5+18-15
2018-11-02 09:04non crashing tessellation shaderWilliam Casarin5+21-26
2018-11-02 08:51geom shader kinda workingWilliam Casarin19+275-46
2018-11-02 04:40geometry shader doneWilliam Casarin13+126-180
2018-11-02 00:03progressWilliam Casarin8+59-21
2018-11-01 21:52looking a bit betterWilliam Casarin2+16-11
2018-11-01 21:03reinhard tone mappingWilliam Casarin1+5-4
2018-11-01 21:03better grassWilliam Casarin1+1-1
2018-11-01 21:02fix timeWilliam Casarin1+6-6
2018-10-31 20:27fix ambientWilliam Casarin1+4-1
2018-10-31 19:34too shinyWilliam Casarin1+1-1
2018-10-31 19:27shiny worldWilliam Casarin1+3-3
2018-10-31 19:22this is fineWilliam Casarin4+8-8
2018-10-31 17:46remove lightning from vertex-colorWilliam Casarin1+0-2
2018-10-31 17:38handy debugWilliam Casarin1+1-0
2018-10-31 17:38weird cloud fn issueWilliam Casarin1+9-9
2018-10-31 10:19lower energy for nowWilliam Casarin1+1-1
2018-10-31 10:16more work on cameras an entitiesWilliam Casarin19+201-39
2018-10-31 05:29semi energy conserved lightingWilliam Casarin7+81-25
2018-10-31 00:53blinn-phongWilliam Casarin1+3-2
2018-10-31 00:34fix diffuse a bitWilliam Casarin2+8-8
2018-10-31 00:33fog draw distWilliam Casarin1+2-1
2018-10-30 23:56holy crap it looks so much betterWilliam Casarin20+8932-3652
2018-10-30 08:38okWilliam Casarin1+2-2
2018-10-30 08:26various lightning updatesWilliam Casarin10+51-60
2018-10-30 00:05add is_depth_pass to render configWilliam Casarin3+13-13
2018-10-30 00:00dependency tracking on includes for reload_shaderWilliam Casarin12+114-44
2018-10-29 20:22uniform includesWilliam Casarin3+12-16
2018-10-29 19:49implement shader includesWilliam Casarin6+79-46
2018-10-29 09:44tweak lightningWilliam Casarin4+4-4
2018-10-29 09:14progressWilliam Casarin8+40-57
2018-10-29 06:05shadows workingWilliam Casarin19+137-52
2018-10-28 05:15depth fbo workingWilliam Casarin8+62-20
2018-10-28 04:17fbos workingWilliam Casarin23+202-57
2018-10-27 16:59smaller pdistWilliam Casarin1+1-1
2018-10-27 09:36remove debugWilliam Casarin1+0-2
2018-10-27 09:35resizable ui elementsWilliam Casarin10+78-28
2018-10-27 08:06ui workingWilliam Casarin9+111-42
2018-10-27 06:57progress on UI/FBOS/geometry refactorWilliam Casarin18+298-43
2018-10-27 06:56some cleanups in renderWilliam Casarin1+18-81
2018-10-27 06:55ortho camera. will need for UIWilliam Casarin2+31-1
2018-10-27 06:55small refactor in updateWilliam Casarin1+8-2
2018-10-27 06:54remap samples fnWilliam Casarin1+22-0
2018-10-27 06:54delete old thingWilliam Casarin1+0-63
2018-10-26 16:24day/night: hide log for nowWilliam Casarin1+4-3
2018-10-26 16:12day/night cycleWilliam Casarin6+48-21
2018-10-26 16:12clean up shaders a bitWilliam Casarin3+60-37
2018-10-26 16:11pirate officerWilliam Casarin2+1375-0
2018-10-26 01:48update ship!?William Casarin1+1026-986
2018-10-26 01:48hemispherical lightning for modelsWilliam Casarin6+105-15
2018-10-25 22:18more warning messagesWilliam Casarin2+5-1
2018-10-25 22:18shipWilliam Casarin2+10444-0
2018-10-25 22:18palm treeWilliam Casarin1+0-0
2018-10-25 21:18update ply a bitWilliam Casarin2+11-6
2018-10-25 21:18model dataWilliam Casarin5+4725-0
2018-10-25 21:18vertex-color shader: normalize light dirWilliam Casarin1+1-1
2018-10-25 17:28ply: simplify line parsingWilliam Casarin1+29-18
2018-10-24 08:55stuffWilliam Casarin5+27697-14350
2018-10-24 07:54we have a lambo now boisWilliam Casarin24+15519-258
2018-10-24 03:05save blender modelWilliam Casarin1+0-0
2018-10-24 03:04use tris instead of quads in ply modelWilliam Casarin1+33-25
2018-10-24 03:04WIP update ply parserWilliam Casarin2+54-18
2018-10-24 02:53delete empty filesWilliam Casarin2+0-1
2018-10-24 02:36ocdWilliam Casarin1+38-38
2018-10-24 02:35ocdWilliam Casarin1+9-9
2018-10-24 02:35untabify plyWilliam Casarin1+81-81
2018-10-24 02:33add test-cube blender file why notWilliam Casarin1+0-0
2018-10-24 02:33commit concept art why notWilliam Casarin4+0-0
2018-10-24 02:32ply: initial ply parserWilliam Casarin2+131-0
2018-10-24 02:32make: remove slab, add ply parserWilliam Casarin1+1-2
2018-10-24 02:31style: change a bitWilliam Casarin1+4-6
2018-10-24 02:31fix shaders for nouveauWilliam Casarin2+2-2
2018-10-24 02:31data: ply test cubeWilliam Casarin1+46-0
2018-09-29 05:54change default sample point distances a bitWilliam Casarin1+2-2
2018-09-29 05:54random seedWilliam Casarin1+2-2
2018-09-29 05:54rotate camera up a bitWilliam Casarin1+2-1
2018-09-29 05:54size 20000 -> 10000William Casarin1+1-1
2018-09-29 05:53use artistic terrain shaderWilliam Casarin1+8-8
2018-09-24 01:11refactor terrain shaderWilliam Casarin2+26-17
2018-09-23 20:50lightning looks better when it's fixed for nowWilliam Casarin2+4-11
2018-09-23 19:33shader hot reloadingWilliam Casarin11+372-238
2018-09-23 19:33dir localsWilliam Casarin1+8-0
2018-09-23 00:25terrain experimentWilliam Casarin5+15-16
2018-09-22 23:27iunnoWilliam Casarin1+1-1
2018-05-03 20:47no diffuse for nowWilliam Casarin1+1-1
2018-05-03 20:47use blue noise samplingWilliam Casarin1+4-1
2018-05-03 20:47fix poisson disk sampling issueWilliam Casarin1+5-1
2018-05-03 19:39trying diffuseWilliam Casarin6+52-26
2018-05-03 18:48I guess this lightning is better...William Casarin1+5-3
2018-05-03 18:43yeahWilliam Casarin1+1-1
2018-05-03 04:56okayWilliam Casarin3+5-2
2018-05-03 04:45fog is nice nowWilliam Casarin1+2-2
2018-05-03 04:31fixed lighting some more. no more gammaWilliam Casarin4+11-10
2018-05-03 04:14toggle fog...William Casarin6+58-38
2018-05-03 03:48lighting updatesWilliam Casarin8+79-46
2018-05-03 01:43wipWilliam Casarin5+33-26
2018-05-02 19:53fog progressWilliam Casarin4+68-39
2018-05-02 17:39clean up player movementWilliam Casarin1+31-36
2018-05-02 17:29fix offset fnWilliam Casarin3+7-7
2018-05-02 17:08scale is just freqWilliam Casarin5+16-15
2018-05-02 16:45miscWilliam Casarin1+4-4
2018-05-02 04:50fix horrible bugWilliam Casarin3+6-3
2018-05-02 03:46whyWilliam Casarin1+0-3
2018-05-02 03:41fineWilliam Casarin1+18-9
2018-05-02 03:40should be fineWilliam Casarin1+6-6
2018-05-02 03:40cruftWilliam Casarin1+0-10
2018-05-01 21:44terrain cleanupWilliam Casarin6+99-104
2018-05-01 21:01less bright?William Casarin1+2-0
2018-05-01 18:59tweaksWilliam Casarin2+9-9
2018-05-01 18:55quats working. finally fixed camera node issuesWilliam Casarin12+129-98
2018-05-01 15:22Merge branch 'master' into wip-quat-orientationWilliam Casarin6+23-12
2018-05-01 00:33wip quat orientationWilliam Casarin11+121-84
2018-04-30 21:28scene graph improvementsWilliam Casarin12+183-30
2018-04-30 21:27initial quaternion stuffWilliam Casarin2+50-0
2018-04-30 15:48get terrain updates working againWilliam Casarin4+15-15
2018-04-30 04:52noWilliam Casarin1+2-1
2018-04-30 04:12coolWilliam Casarin4+27-16
2018-04-30 03:32intial scene nodesWilliam Casarin11+148-45
2018-04-30 01:57the progress is realWilliam Casarin17+190-104
2018-04-29 21:17wipWilliam Casarin19+603-596
2018-04-29 20:02happy with this for nowWilliam Casarin5+72-63
2018-04-29 19:26wipWilliam Casarin8+50-11
2018-04-29 19:26wipWilliam Casarin8+42-11
2018-04-28 20:01initial terrain exploration controllerWilliam Casarin8+86-52
2018-04-28 07:21hmmWilliam Casarin3+24-10
2018-04-28 06:29progressWilliam Casarin8+77-48
2018-04-28 04:45POISSON DISK SAMPLING BOISWilliam Casarin6+284-2
2018-04-27 16:50noteWilliam Casarin1+2-0
2018-04-26 16:52terrain colorWilliam Casarin4+17-6
2018-04-26 16:17duplicate verts for proper flat shadingWilliam Casarin1+56-18
2018-04-26 03:56consistent sample pointsWilliam Casarin1+2-3
2018-04-26 05:01terrain searchWilliam Casarin5+54-15
2018-04-26 04:02Merge branch 'master' of github.com:jb55/polyadventWilliam Casarin28+382-121
2018-04-25 02:21cruftWilliam Casarin1+0-3
2018-04-25 02:12remove junkWilliam Casarin1+0-28
2018-04-25 02:07readmeWilliam Casarin1+1-1
2018-04-25 02:07looks nice nowWilliam Casarin8+257-44
2018-04-25 00:05WIPWilliam Casarin8+46-24
2018-04-24 22:57WIPWilliam Casarin10+99-33
2018-04-24 18:49delaunay WIPWilliam Casarin10+1123-21
2018-04-24 16:24WIPWilliam Casarin6+15-8
2018-04-22 20:34VERY NICEWilliam Casarin21+227-50
2018-04-21 22:21initial terrain stuffWilliam Casarin5+85-24
2018-04-21 20:50sureWilliam Casarin2+4-6
2015-07-03 04:42fix up some valuesWilliam Casarin4+6-6
2015-06-28 06:48imgWilliam Casarin1+1-1
2015-06-28 06:47readmeWilliam Casarin1+1-0
2015-06-28 06:46tweak cameraWilliam Casarin2+2-2
2015-06-28 06:43rendering a teapot!William Casarin19+205-78
2015-06-27 18:37UpdatesWilliam Casarin5+23-12
2015-06-26 17:14other fixesWilliam Casarin2+2-2
2015-06-26 16:50geom_t -> geom, slab_t -> slabWilliam Casarin8+22-22
2015-06-26 07:53Initial slab stuffWilliam Casarin15+273-10
2015-06-23 09:18cube finally workingWilliam Casarin3+9-7
2015-06-23 08:57working perspective cameraWilliam Casarin7+127-11
2015-06-22 03:43normals almost workingWilliam Casarin9+152-26
2015-06-21 05:47cube workingWilliam Casarin6+39-23
2015-06-20 07:39Fix tabsWilliam Casarin1+73-75
2015-06-20 07:37matrices, modelViewProjection, etcWilliam Casarin11+175-9
2015-06-19 07:12VBOsWilliam Casarin12+158-65
2015-04-13 06:29simplify nix buildWilliam Casarin1+1-3
2015-04-12 19:53A few changesWilliam Casarin14+95-71
2015-04-08 08:32epoxy no longer neededWilliam Casarin1+1-2
2015-04-08 08:31switch to c and sdl2William Casarin21+227-214
2015-04-05 18:21progressWilliam Casarin12+197-57
2015-03-28 21:11mv src to srcWilliam Casarin17+9-8
2015-03-28 08:24add shader, debug, file helpersWilliam Casarin8+147-10
2015-03-26 06:52Initial stuffWilliam Casarin12+131-33
2015-03-24 06:23renameWilliam Casarin1+1-1
2015-03-24 06:20Initial glfw projectWilliam Casarin4+83-0