polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 950de804231ccdef0242d0108cb045f7bee8f186
parent 06b8d7c47c8baff8c56a9240b30c421e06f7c607
Author: William Casarin <jb55@jb55.com>
Date:   Sat, 29 Jun 2019 01:35:21 -0700

testrun cleanups

Diffstat:
Msrc/resource.c | 6+++---
1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/resource.c b/src/resource.c @@ -94,7 +94,7 @@ static void resize(struct resource_manager *r) if (new_size >= r->max_capacity) new_size = r->max_capacity; - debug("resizing new_size %d\n", new_size); + /* debug("resizing new_size %d\n", new_size); */ new_mem = realloc(r->resources, (new_size+1) * r->elem_size); if (!new_mem) { @@ -157,8 +157,8 @@ void destroy_resource(struct resource_manager *r, struct resource_id *id) { enum refresh_status res = refresh_id(r, id, id); // entity already deleted - debug("refresh res %d uuid %llu gen %d index %d\n", res, - id->uuid, id->generation, id->index); + /* debug("refresh res %d uuid %llu gen %d index %d\n", res, */ + /* id->uuid, id->generation, id->index); */ if (res == RESOURCE_DELETED) { id->generation = 0;