commit c26e98344514ae4c9aa1c29c3fcb5d2633adff9e
parent 33051a9b86fb62ab292f5dff5cce17c5268dea9c
Author: William Casarin <jb55@jb55.com>
Date: Fri, 5 Jul 2019 16:54:13 -0700
ui is borked
Diffstat:
2 files changed, 2 insertions(+), 13 deletions(-)
diff --git a/src/main.c b/src/main.c
@@ -48,7 +48,7 @@ int main(void)
mat4_id(depth_vp);
struct render_config fbo_render_config = {
- .draw_ui = 0,
+ .draw_ui = 1,
.is_depth_pass = 1,
.camera = game.test_resources.sun_camera_id,
.projection = game.test_resources.proj_ortho,
@@ -56,7 +56,7 @@ int main(void)
};
struct render_config default_config = {
- .draw_ui = 0,
+ .draw_ui = 1,
.is_depth_pass = 0,
.camera = game.test_resources.camera_node_id,
.projection = game.test_resources.proj_persp,
diff --git a/src/render.c b/src/render.c
@@ -343,17 +343,6 @@ void render (struct game *game, struct render_config *config) {
if (node == NULL)
return;
- if (i == 1) {
- debug("rendering %s\n", node->label);
- print_id(&entity->model_id, true);
- struct model *model = get_model(&entity->model_id);
- struct geometry *geom = get_geometry(&model->geom_id);
- print_id(&model->geom_id, true);
-
- printf("num_verts: %d\n", geom->num_verts);
- }
-
-
mat4_multiply(view_proj, node->mat, mvp);
mat4_copy(node->mat, model_view);
mat4_multiply(config->depth_vp, model_view, depth_mvp);