polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 837a067098ed35378aca3343e61ee9d360f397b6
parent 15dd96fbee3c7ec13c2acb65980051034235a6f4
Author: William Casarin <bill@casarin.me>
Date:   Sat, 27 Jun 2015 23:46:47 -0700

tweak camera

Diffstat:
Msrc/game.c | 2+-
Msrc/render.c | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/game.c b/src/game.c @@ -9,5 +9,5 @@ void init_game(struct game_state *game) { mat4_id(normal); // move the camera a bit - mat4_translate(mvp, -10.0f, -10.0f, -20.0f, mvp); + mat4_translate(mvp, -10.0f, -10.0f, -40.0f, mvp); } diff --git a/src/render.c b/src/render.c @@ -97,7 +97,7 @@ init_gl(struct resources *resources) { assert(resources->fragment_shader != 0); // camera - mat4_perspective(90 /* fov */, 1080 / 720, 1, 100, resources->camera); + mat4_perspective(80 /* fov */, 1080 / 720, 1, 1000, resources->camera); // Shader program resources->program = make_program(resources->vertex_shader,