polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
Log | Files | Refs | README

commit 4e5302b5692130d24ae9d669dd633e386b491e90
parent ef9188a755dc270fa27997de5144a0825699f318
Author: William Casarin <bill@casarin.me>
Date:   Wed,  8 Apr 2015 01:32:54 -0700

epoxy no longer needed

Diffstat:
Mdefault.nix | 3+--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/default.nix b/default.nix @@ -1,7 +1,6 @@ { clangStdenv , SDL2 , mesa -, epoxy , xlibs }: @@ -15,7 +14,7 @@ in stdenv.mkDerivation rec { makeFlags = "PREFIX=$(out)"; - buildInputs = [ SDL2 mesa epoxy ] + buildInputs = [ SDL2 mesa ] ++ (with xlibs; [ libX11 libXi libXrandr libXxf86vm ] ); meta = with stdenv.lib; {