polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 4963791592f8b1f6ea91a6121bc5fc8f54cca279
parent ace61e7aac04b5e424087b938f7bd8300d92f905
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 19 Apr 2020 17:18:36 -0700

lots of stuff

Signed-off-by: William Casarin <jb55@jb55.com>

Diffstat:
Msrc/scene.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/scene.c b/src/scene.c @@ -60,7 +60,7 @@ void entity_test_scene(struct game *game) struct geometry *geom = get_geometry(&pmodel->geom_id); assert(geom); proc_sphere(geom); - for (int i = 0; i < 5; i++) { + for (int i = 0; i < 200; i++) { struct entity *ent = new_entity(NULL); struct node *node = get_node(&ent->node_id);