polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit f7081520eaa6cb254f307486da3467c82e0422d7
parent c39058de9fc0ac54502c6f167b2e2cb7ca1d08b1
Author: William Casarin <jb55@jb55.com>
Date:   Fri, 28 Sep 2018 22:54:10 -0700

size 20000 -> 10000

Diffstat:
Msrc/game.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/game.c b/src/game.c @@ -27,7 +27,7 @@ void game_init(struct game *game) { struct terrain *terrain = &game->terrain; mat4 *light_dir = game->test_resources.light_dir; - const double size = 20000; + const double size = 10000; const double pdist = 1.7; terrain->settings = (struct perlin_settings){