commit cff1ee0c2406cfd95201db625be7560c69d9038a
parent 1eb515faf1cea880b1b913261f98e6f0cbd877ca
Author: William Casarin <jb55@jb55.com>
Date: Tue, 13 Nov 2018 10:03:37 -0800
don't need to attach skybox to player
Diffstat:
1 file changed, 0 insertions(+), 1 deletion(-)
diff --git a/src/game.c b/src/game.c
@@ -114,7 +114,6 @@ void game_init(struct game *game, int width, int height) {
assert(ok);
player->node.label = "player";
node_attach(&player->node, root);
- node_attach(&res->skybox.node, &player->node);
/* node_attach(&res->camera.node, &player->node); */
node_translate(&player->node, V3(terrain->size/2.,terrain->size/2.,0.0));