commit fb137e83bb103e25e325cbcb3486654438d355e2
parent 8ffc82c975c7cbf989c7622c386b030d25a318ad
Author: William Casarin <jb55@jb55.com>
Date: Wed, 31 Oct 2018 12:22:51 -0700
this is fine
Diffstat:
4 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/etc/shaders/lighting.glsl b/etc/shaders/lighting.glsl
@@ -21,8 +21,8 @@ vec3 standard_light(vec3 color, vec3 position) {
vec4 trans_normal = normal_matrix * v4_normal;
const float pi = 3.14159265;
- const float shiny = 16.0;
- float ambient_str = 0.1 + light_intensity * 0.1;
+ const float shiny = 8.0;
+ float ambient_str = 0.2;
float spec_str = 0.5 * light_intensity;
vec3 ray = camera_position - position;
@@ -48,6 +48,7 @@ vec3 standard_light(vec3 color, vec3 position) {
vec3 halfway_dir = normalize(light_dir + view_dir); // blinn-phong
spec = energy_conservation * pow(max(dot(v_normal, halfway_dir), 0.0), shiny);
}
+
else {
const float energy_conservation = ( 2.0 + shiny ) / ( 2.0 * pi );
vec3 reflect_dir = reflect(-light_dir, v_normal); // phong
diff --git a/etc/shaders/terrain.glsl b/etc/shaders/terrain.glsl
@@ -25,7 +25,7 @@ const int nlands = 6;
const vec4 land[nlands] = vec4[](
vec4(0.0, 0.5, 0.79, 0.0), // 0 - water
vec4(0.9176, 0.8156, 0.6588, 1.0), // 1 - sand
- vec4(0.6274, 0.749, 0.156, 2.0), // 2 - grass
+ vec4(0.6274, 0.5, 0.156, 2.0), // 2 - grass
vec4(0.4627, 0.3333, 0.1686, 20.0), // 3 - dirt
vec4(0.5, 0.5, 0.5, 80.0), // 4 - stone
vec4(1.0, 1.0, 1.0, 380.0) // 5 - snow
diff --git a/src/render.c b/src/render.c
@@ -189,9 +189,8 @@ void render (struct game *game, struct render_config *config) {
glEnable(GL_DEPTH_TEST);
- gamma_correct(res->sun_color, gtmp);
float sky_intensity = clamp(res->light_intensity, 0.2, 1.0);
- vec3_scale(gtmp, sky_intensity, gtmp);
+ vec3_scale(res->sun_color, sky_intensity, gtmp);
glClearColor( gtmp[0], gtmp[1], gtmp[2], 1.0 ); //clear background screen to black
/* glClearColor( 0.5294f * adjust, 0.8078f * adjust, 0.9216f * adjust, 1.0f ); //clear background screen to black */
diff --git a/src/update.c b/src/update.c
@@ -239,9 +239,9 @@ void resize_fbos(struct game *game, int width, int height) {
// TODO: match based on some real concept of time
static void day_night_cycle(float time, struct resources *res) {
- float val = time;
- float intensity = vec3_dot(res->light_dir, V3(0.0, 0.0, 1.0));
- intensity = clamp(intensity, 0.0, 0.6);
+ float val = time * 10000.0;
+ float intensity = vec3_dot(res->light_dir, V3(0.0, 0.0, 0.8));
+
float light_pos[3];
res->sun_color[0] = 1.0;