commit c39058de9fc0ac54502c6f167b2e2cb7ca1d08b1
parent 6fe6faadff7853075e85d1b044eb4c0b2f36036e
Author: William Casarin <jb55@jb55.com>
Date: Fri, 28 Sep 2018 22:53:57 -0700
use artistic terrain shader
Diffstat:
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/etc/shaders/test.v.glsl b/etc/shaders/test.v.glsl
@@ -39,14 +39,14 @@ void main()
v_color = land[0].xyz;
- for (int i = 0; i < nlands-1; i++) {
- v_color =
- mix(v_color,
- land[i+1].xyz,
- smoothstep(land[i].w, land[i+1].w, position.z));
- }
-
- // v_color = vec3(0.2 + position.z*0.05, position.z*0.0095, position.z*0.0001) * 0.5;
+ // for (int i = 0; i < nlands-1; i++) {
+ // v_color =
+ // mix(v_color,
+ // land[i+1].xyz,
+ // smoothstep(land[i].w, land[i+1].w, position.z));
+ // }
+
+ v_color = vec3(0.2 + position.z*0.05, position.z*0.0095, position.z*0.0001) * 0.5;
// v_color = vec3(position.z, position.z, position.z) * 0.005;