commit 21ddec754a19406503a6fb40a04aed97848dde52
parent 7f1108e7efcd1971a5f8e421e33f7547489a7aa6
Author: William Casarin <jb55@jb55.com>
Date: Mon, 4 Oct 2021 17:06:10 -0700
rename game.{c,h} to engine.{c,h}
Diffstat:
17 files changed, 133 insertions(+), 149 deletions(-)
diff --git a/main.c b/main.c
@@ -1,10 +1,10 @@
#include "animation.h"
-#include "event.h"
+#include "chess.h"
+#include "debug.h"
+#include "engine.h"
#include "fbo.h"
#include "file.h"
-#include "game.h"
-#include "debug.h"
#include "geometry.h"
#include "gl.h"
#include "hires.h"
@@ -15,12 +15,11 @@
#include "scene.h"
#include "slab.h"
#include "terrain.h"
+#include "test_game.h"
#include "uniform.h"
#include "update.h"
#include "util.h"
#include "window.h"
-#include "test_game.h"
-#include "chess.h"
//#include "rogue/rogue.h"
diff --git a/src/chess.h b/src/chess.h
@@ -3,7 +3,7 @@
#define POLYADVENT_CHESS_H
#include "test_game.h"
-#include "game.h"
+#include "engine.h"
void chess_scene(struct engine *engine, struct test_game *game);
diff --git a/src/engine.c b/src/engine.c
@@ -0,0 +1,118 @@
+
+#include "mat_util.h"
+#include "engine.h"
+#include "ply.h"
+#include "model.h"
+#include "terrain.h"
+#include "render.h"
+#include "util.h"
+#include "update.h"
+#include "entity.h"
+#include "texture.h"
+#include "stb_image.h"
+#include "skybox.h"
+#include "quickhull.h"
+#include "poisson.h"
+#include "procmesh.h"
+#include "util.h"
+
+#include <assert.h>
+
+mat4 *cam_init = (float[16]){
+ 0.955761, 0.228018, -0.185425, 0.000000,
+ -0.293528, 0.779583, -0.552437, 0.000000,
+ 0.018780, 0.580299, 0.802257, 0.000000,
+ -71.766136, -47.881512, -44.216671, 1.000000
+};
+
+bool was_key_pressed_this_frame(struct engine *game, int scancode)
+{
+ return is_key_down_on_frame(&game->input, scancode, game->frame);
+}
+
+bool was_button_pressed_this_frame(struct engine *game, SDL_GameControllerButton button)
+{
+ return is_button_down_on_frame(&game->input, button, game->frame);
+}
+
+static void init_user_settings(struct user_settings *settings) {
+ SDL_SetRelativeMouseMode(SDL_TRUE);
+ settings->mouse_sens = 0.1;
+}
+
+
+static void init_sdl(SDL_Window **window, int width, int height)
+{
+ SDL_Init( SDL_INIT_JOYSTICK );
+
+ /* SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); */
+
+ *window = SDL_CreateWindow("SDL2/OpenGL Demo", 0, 0, width, height,
+ SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+
+ SDL_GL_CreateContext(*window);
+}
+
+void quit_game(struct engine *game)
+{
+ game->quit = 1;
+}
+
+// TODO: cleanup
+void init_misc(struct engine *game) {
+ game->quit = 0;
+ game->frame = 0;
+ game->gpu.num_programs = 0;
+
+//debug("creating ui...\n");
+ //check_gl();
+}
+
+void init_controller(struct input *input) {
+ SDL_GameControllerAddMappingsFromFile("data/gamecontrollerdb.txt");
+
+ int joysticks = SDL_NumJoysticks();
+ SDL_GameController *controller = NULL;
+
+ printf("Found %d joysticks\n", joysticks);
+
+ for (int i = 0; i < joysticks; i++) {
+ if (SDL_IsGameController(i)) {
+ controller = SDL_GameControllerOpen(i);
+ if (controller) {
+ printf("Found a game controller\n");
+ input->controller = controller;
+ break;
+ }
+ } else {
+ printf("Could not open game controller %d: %s\n", i, SDL_GetError());
+ }
+ }
+}
+
+void game_init(struct engine *game, int width, int height) {
+ game->width = width;
+ game->height = height;
+ debug("init sdl...\n");
+ init_sdl(&game->window, width, height);
+ debug("init gl...\n");
+ init_gl();
+ debug("init entities...\n");
+ init_entity_system();
+ init_geometry_manager();
+ init_model_manager();
+ init_node_manager();
+ init_user_settings(&game->user_settings);
+
+ check_gl();
+
+ game->gpu.wireframe = 0;
+
+ init_input(&game->input);
+ init_controller(&game->input);
+ //init_controller(&game->input);
+ debug("init misc...\n");
+ init_misc(game);
+
+ printf("gpu programs %d\n", game->gpu.num_programs);
+}
diff --git a/src/game.h b/src/engine.h
diff --git a/src/event.c b/src/event.c
@@ -1,6 +0,0 @@
-
-#include "event.h"
-#include "window.h"
-#include "input.h"
-#include "game.h"
-
diff --git a/src/event.h b/src/event.h
@@ -1,9 +0,0 @@
-
-#ifndef PA_EVENT_H
-#define PA_EVENT_H
-
-#include "gl.h"
-#include "input.h"
-#include "game.h"
-
-#endif /* PA_EVENT_H */
diff --git a/src/game.c b/src/game.c
@@ -1,118 +0,0 @@
-
-#include "mat_util.h"
-#include "game.h"
-#include "ply.h"
-#include "model.h"
-#include "terrain.h"
-#include "render.h"
-#include "util.h"
-#include "update.h"
-#include "entity.h"
-#include "texture.h"
-#include "stb_image.h"
-#include "skybox.h"
-#include "quickhull.h"
-#include "poisson.h"
-#include "procmesh.h"
-#include "util.h"
-
-#include <assert.h>
-
-mat4 *cam_init = (float[16]){
- 0.955761, 0.228018, -0.185425, 0.000000,
- -0.293528, 0.779583, -0.552437, 0.000000,
- 0.018780, 0.580299, 0.802257, 0.000000,
- -71.766136, -47.881512, -44.216671, 1.000000
-};
-
-bool was_key_pressed_this_frame(struct engine *game, int scancode)
-{
- return is_key_down_on_frame(&game->input, scancode, game->frame);
-}
-
-bool was_button_pressed_this_frame(struct engine *game, SDL_GameControllerButton button)
-{
- return is_button_down_on_frame(&game->input, button, game->frame);
-}
-
-static void init_user_settings(struct user_settings *settings) {
- SDL_SetRelativeMouseMode(SDL_TRUE);
- settings->mouse_sens = 0.1;
-}
-
-
-static void init_sdl(SDL_Window **window, int width, int height)
-{
- SDL_Init( SDL_INIT_JOYSTICK );
-
- /* SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); */
-
- *window = SDL_CreateWindow("SDL2/OpenGL Demo", 0, 0, width, height,
- SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
-
- SDL_GL_CreateContext(*window);
-}
-
-void quit_game(struct engine *game)
-{
- game->quit = 1;
-}
-
-// TODO: cleanup
-void init_misc(struct engine *game) {
- game->quit = 0;
- game->frame = 0;
- game->gpu.num_programs = 0;
-
-//debug("creating ui...\n");
- //check_gl();
-}
-
-void init_controller(struct input *input) {
- SDL_GameControllerAddMappingsFromFile("data/gamecontrollerdb.txt");
-
- int joysticks = SDL_NumJoysticks();
- SDL_GameController *controller = NULL;
-
- printf("Found %d joysticks\n", joysticks);
-
- for (int i = 0; i < joysticks; i++) {
- if (SDL_IsGameController(i)) {
- controller = SDL_GameControllerOpen(i);
- if (controller) {
- printf("Found a game controller\n");
- input->controller = controller;
- break;
- }
- } else {
- printf("Could not open game controller %d: %s\n", i, SDL_GetError());
- }
- }
-}
-
-void game_init(struct engine *game, int width, int height) {
- game->width = width;
- game->height = height;
- debug("init sdl...\n");
- init_sdl(&game->window, width, height);
- debug("init gl...\n");
- init_gl();
- debug("init entities...\n");
- init_entity_system();
- init_geometry_manager();
- init_model_manager();
- init_node_manager();
- init_user_settings(&game->user_settings);
-
- check_gl();
-
- game->gpu.wireframe = 0;
-
- init_input(&game->input);
- init_controller(&game->input);
- //init_controller(&game->input);
- debug("init misc...\n");
- init_misc(game);
-
- printf("gpu programs %d\n", game->gpu.num_programs);
-}
diff --git a/src/movement.c b/src/movement.c
@@ -1,5 +1,5 @@
-#include "game.h"
+#include "engine.h"
void movement(struct engine *engine, struct node *node, float speed_mult)
{
diff --git a/src/movement.h b/src/movement.h
@@ -1,6 +1,6 @@
#pragma once
-#include "game.h"
+#include "engine.h"
void movement(struct game *game, struct node *node, float speed_mult);
void entity_jump(struct entity *ent, float amount);
diff --git a/src/render.c b/src/render.c
@@ -4,7 +4,7 @@
#include <stdlib.h>
#include "gl.h"
-#include "game.h"
+#include "engine.h"
#include "mat4.h"
#include "vec3.h"
#include "vbo.h"
diff --git a/src/scene.h b/src/scene.h
@@ -2,6 +2,6 @@
#ifndef SCENE_H
#define SCENE_H
-#include "game.h"
+#include "engine.h"
#endif /* SCENE_H */
diff --git a/src/test_game.c b/src/test_game.c
@@ -3,7 +3,7 @@
#include "camera.h"
#include "entity.h"
#include "orbit_util.h"
-#include "game.h"
+#include "engine.h"
#include "node.h"
#include "render.h"
#include "shader.h"
diff --git a/src/test_game.h b/src/test_game.h
@@ -8,7 +8,7 @@
#include "skybox.h"
#include "orbit.h"
#include "gpu.h"
-#include "game.h"
+#include "engine.h"
enum test_game_programs {
DEFAULT_PROGRAM,
diff --git a/src/update.c b/src/update.c
@@ -8,7 +8,7 @@
#include "camera.h"
#include "poisson.h"
#include "uniform.h"
-#include "game.h"
+#include "engine.h"
#include "mat_util.h"
#include "resource.h"
#include "shader.h"
diff --git a/src/update.h b/src/update.h
@@ -2,7 +2,7 @@
#ifndef PA_UPDATE_H
#define PA_UPDATE_H
-#include "game.h"
+#include "engine.h"
void update(struct game * game);
void gravity(struct entity *ent, float dt);
diff --git a/src/window.c b/src/window.c
@@ -3,7 +3,7 @@
#include "gl.h"
#include "mat4.h"
#include "window.h"
-#include "game.h"
+#include "engine.h"
#include "update.h"
diff --git a/src/window.h b/src/window.h
@@ -3,7 +3,7 @@
#define POLYADVENT_WINDOW_H
#include "gl.h"
-#include "game.h"
+#include "engine.h"
void
handle_resize(struct engine *game, int width, int height);