polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 253d66c6f3776370b648b6a1f3cd0cf7a288fff8
parent 962a75b0fe4d6a27d16f12cf65457cb1524573e6
Author: William Casarin <jb55@jb55.com>
Date:   Tue,  1 May 2018 20:40:09 -0700

cruft

Diffstat:
Msrc/game.c | 10----------
1 file changed, 0 insertions(+), 10 deletions(-)

diff --git a/src/game.c b/src/game.c @@ -76,17 +76,7 @@ void game_init(struct game *game) { node_translate(camera, V3(0,-30,20)); /* node_recalc(camera); */ - /* player_camera->mirrored = 1; */ - /* camera->parent = player_camera; */ - - // move the camera a bit - /* mat4_translate(camera, 1.0f, 1.0f, 20.0f, camera); */ - /* mat4_copy(cam_init, camera); */ - /* mat4_id(camera_pos); */ - terrain_node->pos[2] = 20.0; - /* mat4_scale(player, V3(0.36,0.36,PLAYER_HEIGHT), player); */ - input_init(&game->input); }