polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 4fee14c39475347ebcf15409f87cd440896b3fbd
parent 5b66916b4932f0fdfe35297f8cae59d0b034838a
Author: William Casarin <jb55@jb55.com>
Date:   Mon,  4 Oct 2021 23:09:11 -0700

don't crash for now ... :P

Diffstat:
Mmain.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/main.c b/main.c @@ -53,7 +53,7 @@ int main(void) //reset_scene(&engine); //default_scene(&game); //pbr_scene(&game); - chess_scene(&engine, NULL, &game); + //chess_scene(&engine, NULL, &fragment); check_gl(); double last = hires_time_in_seconds();