polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 4ff8ef1c69872a1e856c043da2fe826cee28431b
parent a04ded72ba978a59a38c6e249c5a70ff46b827ea
Author: William Casarin <jb55@jb55.com>
Date:   Thu,  4 Jul 2019 22:49:17 -0700

tidy sand biome

Diffstat:
Metc/shaders/terrain.v.glsl | 4----
1 file changed, 0 insertions(+), 4 deletions(-)

diff --git a/etc/shaders/terrain.v.glsl b/etc/shaders/terrain.v.glsl @@ -16,12 +16,8 @@ void main() const int nlands = 2; const vec4 land[nlands] = vec4[]( - // vec4(0.0, 0.5, 0.79, 0.0), // 0 - water vec4(0.9176, 0.8156, 0.6588, 1.0), // 1 - sand - // vec4(0.7, 0.7, 0.156, 2.0), // 2 - grass vec4(0.4627, 0.3333, 0.1686, 20.0) // 3 - dirt - // vec4(0.5, 0.5, 0.5, 80.0), // 4 - stone - // vec4(1.0, 1.0, 1.0, 380.0) // 5 - snow ); // const vec4 land[nlands] = vec4[](