commit 4ff8ef1c69872a1e856c043da2fe826cee28431b
parent a04ded72ba978a59a38c6e249c5a70ff46b827ea
Author: William Casarin <jb55@jb55.com>
Date: Thu, 4 Jul 2019 22:49:17 -0700
tidy sand biome
Diffstat:
1 file changed, 0 insertions(+), 4 deletions(-)
diff --git a/etc/shaders/terrain.v.glsl b/etc/shaders/terrain.v.glsl
@@ -16,12 +16,8 @@ void main()
const int nlands = 2;
const vec4 land[nlands] = vec4[](
- // vec4(0.0, 0.5, 0.79, 0.0), // 0 - water
vec4(0.9176, 0.8156, 0.6588, 1.0), // 1 - sand
- // vec4(0.7, 0.7, 0.156, 2.0), // 2 - grass
vec4(0.4627, 0.3333, 0.1686, 20.0) // 3 - dirt
- // vec4(0.5, 0.5, 0.5, 80.0), // 4 - stone
- // vec4(1.0, 1.0, 1.0, 380.0) // 5 - snow
);
// const vec4 land[nlands] = vec4[](