commit c6062a37b11deb6024ba2daa413a1c5e5feb44d5
parent 4b9272c4f291493e3d4bbd94eb1217a88475e88f
Author: William Casarin <jb55@jb55.com>
Date: Mon, 27 Apr 2020 01:24:44 -0700
make it easier to jump
Signed-off-by: William Casarin <jb55@jb55.com>
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/update.c b/src/update.c
@@ -391,7 +391,7 @@ static void player_update(struct game *game, struct entity *player)
/* node_translate(node, move); */
if (tri) {
- if (vec3_eq(move, V3(0,0,0), 0.01)) {
+ if (vec3_eq(move, V3(0,0,0), 0.1)) {
player->flags |= ENT_ON_GROUND;
}
else if (pen < 0) {
@@ -411,7 +411,7 @@ static void player_update(struct game *game, struct entity *player)
if (player->flags & ENT_ON_GROUND &&
(was_key_pressed_this_frame(game, SDL_SCANCODE_SPACE) ||
was_button_pressed_this_frame(game, SDL_CONTROLLER_BUTTON_X))) {
- entity_jump(player, 0.5);
+ entity_jump(player, 2.0);
}
/* debug("player velocity %f %f %f\n", */