commit a9b80ff7b235759f9155c3f2e14a7ef0e042730f
parent e2f5d340817a184e9ba04ed10bbfbdca349f87b2
Author: William Casarin <jb55@jb55.com>
Date: Tue, 20 Nov 2018 01:00:54 -0800
at least it doesn't crash. but now I'm a quad
Diffstat:
2 files changed, 9 insertions(+), 7 deletions(-)
diff --git a/src/render.c b/src/render.c
@@ -7,7 +7,7 @@
#include "game.h"
#include "mat4.h"
#include "vec3.h"
-#include "buffer.h"
+#include "vbo.h"
#include "shader.h"
#include "geometry.h"
#include "debug.h"
@@ -346,7 +346,7 @@ void render (struct game *game, struct render_config *config) {
recalc_normals(res->uniforms.normal_matrix, model_view, normal_matrix);
check_gl();
- render_geometry(&entity->model.geom, &res->attributes, current_program);
+ render_geometry(get_geometry(&entity->model->geom_id), &res->attributes, current_program);
check_gl();
}
diff --git a/src/update.c b/src/update.c
@@ -193,10 +193,11 @@ void resize_fbos(struct entity *player, struct fbo *shadow_buffer,
// TODO: compute better bounds based
const float factor = 1.5;
- float left = player->model.geom.min[0] - factor;
- float right = player->model.geom.max[0] + factor;
- float bottom = player->model.geom.min[1] - factor;
- float top = player->model.geom.max[1] + factor/2.0;
+ struct geometry *geom = get_geometry(&player->model->geom_id);
+ float left = geom->min[0] - factor;
+ float right = geom->max[0] + factor;
+ float bottom = geom->min[1] - factor;
+ float top = geom->max[1] + factor/2.0;
const float near = -1.0;
const float far = 5.0;
@@ -279,10 +280,11 @@ void orbit_update_from_mouse(struct orbit *camera, struct input *input,
float dt) {
float target[3];
struct node *target_node = &player->node;
+ struct geometry *player_geom = get_geometry(&player->model->geom_id);
node_recalc(target_node);
vec3_copy(node_world(target_node), target);
- vec3_add(target, V3(0.0, 0.0, player->model.geom.max[2] * 2.0), target);
+ vec3_add(target, V3(0.0, 0.0, player_geom->max[2] * 2.0), target);
/* vec3_add(target, V3(0.0, 0.0, 10.0), target); */
float mx = 0.0, my = 0.0;