commit f4db3acb3832c8ec35f4e0913bed9a5da7d6939d
parent c658dbe92967a0345bd41b09932f02a191ba5678
Author: William Casarin <jb55@jb55.com>
Date: Tue, 25 Oct 2022 08:21:23 -0700
switch back to regular game
to see how easy it is...
Signed-off-by: William Casarin <jb55@jb55.com>
Diffstat:
1 file changed, 9 insertions(+), 7 deletions(-)
diff --git a/main.c b/main.c
@@ -42,21 +42,23 @@ int main(void)
srand(seed);
struct engine engine;
- //struct test_game game;
- struct rogue_game rogue_game;
+ struct test_game game;
+ //struct rogue_game rogue_game;
engine.seed = seed;
init_engine(&engine, width, height);
+ /*
if (!init_rogue_game(&engine, &rogue_game)) {
printf("failed to init game!\n");
return 1;
}
+ */
- //init_test_game(&engine, &game);
+ init_test_game(&engine, &game);
//reset_scene(&engine);
- //default_scene(&game);
- //pbr_scene(&game);
+ default_scene(&game);
+ pbr_scene(&game);
check_gl();
double last = hires_time_in_seconds();
@@ -80,8 +82,8 @@ int main(void)
last = new_time;
// render our game frame here
- //test_game_frame(&engine, &game);
- rogue_frame(&engine, &rogue_game);
+ test_game_frame(&engine, &game);
+ //rogue_frame(&engine, &rogue_game);
/* Swap front and back buffers */
SDL_GL_SwapWindow(engine.window);