polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 8354b589ce2cf5b1e560bf5b168b5f2d2c4d889b
parent 8b6b181467911bda729d905edae458b4e1a0e7b9
Author: William Casarin <jb55@jb55.com>
Date:   Thu,  4 Jul 2019 23:42:21 -0700

todo updates

Diffstat:
MTODOs.org | 51++++++++++++++++++++-------------------------------
1 file changed, 20 insertions(+), 31 deletions(-)

diff --git a/TODOs.org b/TODOs.org @@ -1,50 +1,39 @@ -* Rendering +* TODO Item system :items: +* TODO Proc Trees :procgen: +* TODO [#A] Instance rendering for ground debris :perf:rendering: +* TODO [#B] Load bone weights :anim: -** TODO Debris on ground +* TODO Simple pthreads job system :jobs:threads: -To create a sense of movement +* TODO Run pose :anim: +* TODO Simple animation test :anim: -** TODO Half edge subdivision for tessellation +* TODO Initial physics system :physics: +* TODO Entity loading stress test :perf: -* Multicore +* TODO Infinite terrain :terrain: -** TODO Simple pthreads job system -* Animation +* TODO [#C] Half edge subdivision for tessellation :terrain:rendering: +* TODO [#C] Procedural animation? :anim: +* TODO Windows build :windows: -** DONE Initial animation system +* DONE Initial animation system CLOSED: [2019-06-22 Sat 12:52] -** DONE Load poses in engine +* DONE Load poses in engine CLOSED: [2019-06-22 Sat 12:52] -** DONE use nodes for joints +* DONE use nodes for joints CLOSED: [2019-06-30 Sun 17:26] It will just be easier for interpolation - -** TODO Load bone weights -** TODO Run pose -** TODO Simple animation test -** TODO Procedural animation? - - -* Physics - -** TODO Initial physics system -* Entity - -** TODO Entity loading stress test - - -* Procedural - -** TODO Trees -** DONE quickhull tests +* DONE quickhull tests CLOSED: [2019-04-12 Fri 09:37] -* Terrain +* DONE Initial debris on ground +CLOSED: [2019-07-04 Thu 13:54] -** TODO Infinite terrain +To create a sense of movement