polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
Log | Files | Refs | README

commit 1d5fde5b8c97e693a233fb55c8bf1b5ec781a1b9
parent 81c9dbb42322e0581bdecb490672e16c66153eab
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 21 Jul 2019 15:46:06 -0700

fog: default off for now

Diffstat:
Msrc/game.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/game.c b/src/game.c @@ -162,7 +162,7 @@ void game_init(struct game *game, int width, int height) { res->sun_color[1] = 0.6; res->sun_color[2] = 0.7; - game->test_resources.fog_on = 1; + game->test_resources.fog_on = 0; game->test_resources.diffuse_on = 0; node_init(root);