polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 7538af80c4f7b4a80be8bd3611e2eae959fb3551
parent b42c6db6568e827da190338bc9d476153daed839
Author: William Casarin <jb55@jb55.com>
Date:   Tue, 24 Apr 2018 19:12:53 -0700

remove junk

Diffstat:
Msrc/terrain.c | 28----------------------------
1 file changed, 0 insertions(+), 28 deletions(-)

diff --git a/src/terrain.c b/src/terrain.c @@ -96,34 +96,6 @@ terrain_create(struct terrain *terrain) { /* normals[n+2] = rand_0to1(); */ } - /* for (i = 0; i < tri->num_triangles; ++i) { */ - - /* int p0 = tri->tris[i * 3 + 0]; */ - /* int p1 = tri->tris[i * 3 + 1]; */ - /* int p2 = tri->tris[i * 3 + 2]; */ - - /* vec3 *v0 = (vec3*)&verts[p0]; */ - /* vec3 *v1 = (vec3*)&verts[p1]; */ - /* vec3 *v2 = (vec3*)&verts[p2]; */ - - /* vec3_subtract(v1, v0, tmp1); */ - /* vec3_subtract(v2, v0, tmp2); */ - /* vec3_cross(tmp1, tmp2, norm); */ - - /* normals[p0] = norm[0]; */ - /* normals[p0+1] = norm[1]; */ - /* normals[p0+2] = norm[2]; */ - - /* normals[p1] = norm[0]; */ - /* normals[p1+1] = norm[1]; */ - /* normals[p1+2] = norm[2]; */ - - /* normals[p2] = norm[0]; */ - /* normals[p2+1] = norm[1]; */ - /* normals[p2+2] = norm[2]; */ - /* } */ - - terrain->geom.num_verts = num_verts; terrain->geom.vertices = (float*)verts; terrain->geom.normals = (float*)normals;