polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 66c364255c0fb766beba6bf542ff0747a9b77a67
parent 2a211af4eeac25b51d1dbc0eef0a2abc83fcfa71
Author: William Casarin <jb55@jb55.com>
Date:   Thu,  3 May 2018 11:43:04 -0700

yeah

Diffstat:
Msrc/update.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/update.c b/src/update.c @@ -142,7 +142,7 @@ static void player_movement(struct game *game) { game->terrain.fn(&game->terrain, camera_world[0], camera_world[1]); if (camera_world[2] < cam_terrain_z) - camera_world[2] = cam_terrain_z + 10.0; + camera_world[2] = cam_terrain_z + 20.0; }