polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit d21f6161fd4396a3c68df6ebca084f9dbba52b5f
parent a43b5dc53221a670263d818329d022bcfee194d5
Author: William Casarin <jb55@jb55.com>
Date:   Tue, 23 Oct 2018 19:32:03 -0700

make: remove slab, add ply parser

Diffstat:
MMakefile | 3+--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/Makefile b/Makefile @@ -30,13 +30,12 @@ OBJS += $(SRC)/poisson.o OBJS += $(SRC)/quat.o OBJS += $(SRC)/render.o OBJS += $(SRC)/shader.o -OBJS += $(SRC)/slab.o -OBJS += $(SRC)/slab_geom.o OBJS += $(SRC)/terrain.o OBJS += $(SRC)/uniform.o OBJS += $(SRC)/update.o OBJS += $(SRC)/util.o OBJS += $(SRC)/vec3.o +OBJS += $(SRC)/ply.o SRCS=$(OBJS:.o=.c)