commit a04ded72ba978a59a38c6e249c5a70ff46b827ea
parent 545641114be3e55c535babd0006b3b0a3dd47500
Author: William Casarin <jb55@jb55.com>
Date: Thu, 4 Jul 2019 22:41:36 -0700
brighter is better
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/etc/shaders/pbr.glsl b/etc/shaders/pbr.glsl
@@ -43,7 +43,7 @@ vec3 pbr(vec3 albedo, vec3 V, vec3 normal) {
const float ao = 12.0;
const float metallic = 0.6;
const float roughness = 0.6;
- vec3 radiance = sun_color * light_intensity * 2.0;
+ vec3 radiance = sun_color * light_intensity * 4.0;
// radiance += texture(skybox, vec3(0.0, 0.0, 1.0)).rgb;
vec3 N = normalize(normal);
vec3 L = normalize(light_dir);