commit 7ef262708b3fb06e5d9721ce174120b427abf6d7
parent 4517d8d4e6b18b3add5d5f642969151a2647153d
Author: William Casarin <jb55@jb55.com>
Date: Thu, 25 Oct 2018 14:18:09 -0700
vertex-color shader: normalize light dir
should probably do this in code instead...
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/etc/shaders/vertex-color.glsl b/etc/shaders/vertex-color.glsl
@@ -25,7 +25,7 @@ void main()
vec4 trans_normal = normal_matrix * v4_normal;
vec4 v4_pos = vec4(position, 1.0);
gl_Position = mvp * v4_pos;
- v_light = dot(trans_normal.xyz, light_dir);
+ v_light = dot(trans_normal.xyz, normalize(light_dir));
v_color = color;