commit aa897e884be1381494b31628512afecc2c39f821
parent 6c562ef99296e2bedb2494551402ab7fc58a1172
Author: William Casarin <jb55@jb55.com>
Date:   Tue,  2 Jul 2019 17:15:28 -0700
fixup debug issues
Diffstat:
3 files changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/debug.h b/src/debug.h
@@ -7,7 +7,12 @@
 void show_info_log(GLuint shader);
 
 #define unusual(...) fprintf(stderr, "UNUSUAL: " __VA_ARGS__)
+
+#ifdef DEBUG
 #define debug(...) fprintf(stderr, "debug: " __VA_ARGS__)
+#else
+#define debug(...)
+#endif
 
 
 #endif /* POLYADVENT_DEBUG_H */
diff --git a/src/input.c b/src/input.c
@@ -1,6 +1,7 @@
 
 #include "input.h"
 #include "util.h"
+#include "debug.h"
 #include "common.h"
 
 static void key_down(struct input *input, int scancode, u64 current_frame) {
@@ -66,7 +67,7 @@ void process_events(struct input *input, u64 current_frame) {
       case SDL_WINDOWEVENT_RESIZED:
           if (!event.window.data1)
               continue;
-          printf("resizing %d %d\n", event.window.data1, event.window.data2);
+          debug("resizing %d %d\n", event.window.data1, event.window.data2);
           input->resized_width = event.window.data1;
           input->resized_height = event.window.data2;
           assert(input->resized_width);
diff --git a/src/update.c b/src/update.c
@@ -371,8 +371,10 @@ void update (struct game *game) {
 
     player_update(game, player);
 
+#ifdef DEBUG
 	if (was_key_pressed_this_frame(game, SDL_SCANCODE_R))
 		try_reload_shaders(res);
+#endif
 
 	if (was_key_pressed_this_frame(game, SDL_SCANCODE_C))
 		printf("light_dir %f %f %f\n", light[0], light[1], light[2]);