commit 4387c15d2d54a3bc1be16dd02b8fe157f91d5b86
parent fdf03948a1c605b7d74ebf2a0dc7dafe6b7e6610
Author: William Casarin <jb55@jb55.com>
Date: Tue, 6 Nov 2018 13:32:08 -0800
dt movement
Diffstat:
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/update.c b/src/update.c
@@ -13,8 +13,8 @@
#include <math.h>
static void movement(struct game *game, struct node *node, float speed_mult) {
- float amt = 0.03;
- static const float turn = 0.01;
+ float amt = 3.0 * game->dt;
+ float turn = 1.0 * game->dt;
amt *= speed_mult;
@@ -173,7 +173,7 @@ static void player_terrain_collision(struct terrain *terrain, struct entity *pla
}
static void player_movement(struct game *game, struct entity *player) {
- movement(game, &player->node, 2.0);
+ movement(game, &player->node, 2.0);
/* vec3 *camera_world = node_world(&res->camera); */
/* float cam_terrain_z = */