polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit f3ce7b54bfb30646ee60a3c0da63038369cc88c7
parent bf0779cf6390ec8ffcc687a64aea573c9955928e
Author: William Casarin <jb55@jb55.com>
Date:   Wed, 31 Oct 2018 10:38:31 -0700

handy debug

Diffstat:
Msrc/shader.c | 1+
1 file changed, 1 insertion(+), 0 deletions(-)

diff --git a/src/shader.c b/src/shader.c @@ -52,6 +52,7 @@ static char **resolve_imports(char *contents, int *nlines) { line_buff[*nlines] = line; line_lens[*nlines] = line_len; (*nlines)++; + /* printf("%d %.*s", *nlines, line_len, line); */ } }