polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit ace61e7aac04b5e424087b938f7bd8300d92f905
parent b1a46d36e722165b16cd948a1169d0da9194e62d
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 19 Apr 2020 17:18:23 -0700

increase max ents

Signed-off-by: William Casarin <jb55@jb55.com>

Diffstat:
Msrc/entity.h | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/entity.h b/src/entity.h @@ -8,7 +8,7 @@ #include "util.h" #include <assert.h> -#define MAX_ENTITIES 2048 +#define MAX_ENTITIES 10048 enum entity_flags { ENT_IS_PLAYER = 1 << 0,