commit 8cca4e9e69c9fe169ed6575aa164e5f6afe81cf3
parent da29bf4d4253079fef40b45c3b72464c7d44775c
Author: William Casarin <bill@casarin.me>
Date: Thu, 2 Jul 2015 21:42:54 -0700
fix up some values
Diffstat:
4 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/etc/shaders/test.v.glsl b/etc/shaders/test.v.glsl
@@ -12,6 +12,6 @@ uniform vec3 light_dir;
void main()
{
vec4 trans_normal = normal_matrix * vec4(normal, 1);
- gl_Position = mvp * vec4(position.xyz, 1.0);
+ gl_Position = mvp * vec4(position.xyz / 10., 1.0);
v_dot = max(dot(trans_normal.xyz, light_dir), 0.4);
}
diff --git a/src/game.c b/src/game.c
@@ -9,5 +9,5 @@ void init_game(struct game_state *game) {
mat4_id(normal);
// move the camera a bit
- mat4_translate(mvp, -10.0f, -10.0f, -40.0f, mvp);
+ mat4_translate(mvp, -1.0f, -1.0f, -10.0f, mvp);
}
diff --git a/src/render.c b/src/render.c
@@ -97,7 +97,7 @@ init_gl(struct resources *resources) {
assert(resources->fragment_shader != 0);
// camera
- mat4_perspective(80 /* fov */, 1080 / 720, 1, 1000, resources->camera);
+ mat4_perspective(90 /* fov */, 1080 / 720, 1, 1000, resources->camera);
// Shader program
resources->program = make_program(resources->vertex_shader,
diff --git a/src/slab_geom.c b/src/slab_geom.c
@@ -23,9 +23,9 @@ slab_alloc_arrays(const struct slab *slab,
vert_per_side,
verts_allocd
);
- verts = malloc(verts_allocd * 2);
- normals = malloc(verts_allocd * 2);
- indices = malloc((size_t)num_verts * sizeof(u32) * 2);
+ verts = malloc(verts_allocd);
+ normals = malloc(verts_allocd);
+ indices = malloc((size_t)num_verts * sizeof(u32));
assert(verts);
assert(normals);