commit 52a94c11cd8a8c3a2b95b1f0cf636a45e6477a6a parent 1d5fde5b8c97e693a233fb55c8bf1b5ec781a1b9 Author: William Casarin <jb55@jb55.com> Date: Sun, 21 Jul 2019 16:46:25 -0700 initial terrain collision docs Diffstat:
A | doc/terrain-collision.txt | | | 21 | +++++++++++++++++++++ |
1 file changed, 21 insertions(+), 0 deletions(-)
diff --git a/doc/terrain-collision.txt b/doc/terrain-collision.txt @@ -0,0 +1,21 @@ + +Basic Idea +========== + +Use an overlay grid for space partitioning vertex indices: + + + +-----+-----+-----+-----+-----+ + | | | | | | + +-----+-----+-----+-----+-----+ + | | | * | | | + +-----+-----+-----+-----+-----+ + | | | * | * * | | + +-----+-----+-----+-----+-----+ + | | | * | * | | + +-----+-----+-----+-----+-----+ + | | | | | | + +-----+-----+-----+-----+-----+ + +Where *'s are indices to the corresponding vertex. We'll need to save +height in memory so that collision can reference the heights.