commit 32d5402ce7b0c559f4162477874f036abe334dbe
parent 43efbc60072c856b177715a44e923cdad554f3fa
Author: William Casarin <jb55@jb55.com>
Date: Fri, 28 Sep 2018 22:54:42 -0700
change default sample point distances a bit
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/update.c b/src/update.c
@@ -107,13 +107,13 @@ void update_terrain(struct game *game) {
free(terrain->samples);
int n_samples =
- (terrain->size * game->terrain.size) * scale * scale;
+ (terrain->size * game->terrain.size) / (scale * scale);
/* struct point *samples = */
/* uniform_samples(n_samples, game->terrain.size); */
struct point *samples =
- poisson_disk_samples(45.0, game->terrain.size, 30, &n_samples);
+ poisson_disk_samples(42.0, game->terrain.size, 30, &n_samples);
terrain->samples = samples;
terrain->n_samples = n_samples;