polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 81fc67bf1500901a26e9d80a0194da604676ac2f
parent 05751e91a10f559eb24c07508b001f83183b68c7
Author: William Casarin <bill@casarin.me>
Date:   Fri, 26 Jun 2015 10:14:11 -0700

other fixes

Diffstat:
Msrc/slab_geom.c | 2+-
Msrc/slab_geom.h | 2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/slab_geom.c b/src/slab_geom.c @@ -25,7 +25,7 @@ alloc_slab_geom(const struct slab *slab, void -free_slab_geom(struct geom_t *geom, +free_slab_geom(struct geom *geom, void (*_free)(void*)) { _free = _free ? _free : free; _free(geom->vertices); diff --git a/src/slab_geom.h b/src/slab_geom.h @@ -7,7 +7,7 @@ #include <stddef.h> struct geom* -alloc_slab_geom(const struct slab_t *slab, +alloc_slab_geom(const struct slab *slab, struct geom *geom, void* (*_realloc)(void*, size_t));