commit 639baa83a0dcb26a6c1a49ca177489cf98ca3730
parent 7ceffcce1cee3906f774dab6ba64d82a68822b55
Author: William Casarin <jb55@jb55.com>
Date: Tue, 1 May 2018 11:59:53 -0700
tweaks
Diffstat:
2 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/node.c b/src/node.c
@@ -117,10 +117,10 @@ void node_forward(struct node *node, float *dir) {
quat_inverse(node->orientation, q);
quat_multiply_vec3(q, dir, movement);
vec3_add(node->pos, movement, node->pos);
- printf("dir %f %f %f\nmovement %f %f %f\nquat %f %f %f %f\n",
- dir[0], dir[1], dir[2],
- movement[0], movement[1], movement[2],
- node->orientation[0], node->orientation[1],
- node->orientation[2], node->orientation[3]);
+ /* printf("dir %f %f %f\nmovement %f %f %f\nquat %f %f %f %f\n", */
+ /* dir[0], dir[1], dir[2], */
+ /* movement[0], movement[1], movement[2], */
+ /* node->orientation[0], node->orientation[1], */
+ /* node->orientation[2], node->orientation[3]); */
node_mark_for_recalc(node);
}
diff --git a/src/update.c b/src/update.c
@@ -18,10 +18,10 @@ static void movement(struct game *game, struct node *node) {
if (game->input.keystates[SDL_SCANCODE_A])
node_forward(node, V3(-amt,0,0));
- if (game->input.keystates[SDL_SCANCODE_E])
+ if (game->input.keystates[SDL_SCANCODE_RIGHT])
node_forward(node, V3(0,0,amt));
- if (game->input.keystates[SDL_SCANCODE_Q])
+ if (game->input.keystates[SDL_SCANCODE_LEFT])
node_forward(node, V3(0,0,-amt));
if (game->input.keystates[SDL_SCANCODE_D])
@@ -37,10 +37,10 @@ static void movement(struct game *game, struct node *node) {
/* if (game->input.keystates[SDL_SCANCODE_UP]) */
/* node_rotate(node, V3(amt * 0.01,0,0)); */
- if (game->input.keystates[SDL_SCANCODE_RIGHT])
+ if (game->input.keystates[SDL_SCANCODE_E])
node_rotate(node, V3(0, 0, amt * 0.01));
- if (game->input.keystates[SDL_SCANCODE_LEFT])
+ if (game->input.keystates[SDL_SCANCODE_Q])
node_rotate(node, V3(0, 0, -amt * 0.01));
/* if (game->input.keystates[SDL_SCANCODE_DOWN]) */