polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 94231c98b7f3466c7ee95f8ddbf2eb749586d979
parent aa897e884be1381494b31628512afecc2c39f821
Author: William Casarin <jb55@jb55.com>
Date:   Tue,  2 Jul 2019 17:15:42 -0700

dont need this in scene anymore

Diffstat:
Msrc/scene.c | 21---------------------
1 file changed, 0 insertions(+), 21 deletions(-)

diff --git a/src/scene.c b/src/scene.c @@ -47,27 +47,6 @@ void default_scene(struct game *game) { } -static void delete_every_other_entity() -{ - u32 count; - entity_id *ids; - - for (u32 i = RESERVED_ENTITIES; i < 1000; i++) { - get_all_entities(&count, &ids); - - if (i >= count) - return; - - if (i % 2 == 0) { - struct entity *ent = get_entity(&ids[i]); assert(ent); - struct model *pmodel = get_model(&ent->model_id); assert(pmodel); - - destroy_model(&ent->model_id); - destroy_entity(&ids[i]); - } - } -} - void entity_test_scene(struct game *game)