polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 11d8442aaa447fc3de370906244ac334a2c60d3a
parent 62e111dcd958e75038718c61aab84bd7a76d6e3b
Author: William Casarin <jb55@jb55.com>
Date:   Thu,  3 May 2018 13:47:42 -0700

no diffuse for now

Diffstat:
Msrc/game.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/game.c b/src/game.c @@ -53,7 +53,7 @@ void game_init(struct game *game) { light_dir[2] = 0.8; game->test_resources.fog_on = 1; - game->test_resources.diffuse_on = 1; + game->test_resources.diffuse_on = 0; node_init(root); node_init(player);