polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 4e54fd135acb816fc775056961953ade73af428c
parent e7b851cb2fd942564d57c2036cff2f404f723460
Author: William Casarin <jb55@jb55.com>
Date:   Tue, 13 Nov 2018 19:23:44 -0800

adjust orbit look pos

Diffstat:
Msrc/update.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/update.c b/src/update.c @@ -282,7 +282,7 @@ void orbit_update_from_mouse(struct orbit *camera, struct input *input, node_recalc(target_node); vec3_copy(node_world(target_node), target); - /* vec3_add(target, V3(0.0, 0.0, player->model.geom.max[2]), target); */ + vec3_add(target, V3(0.0, 0.0, player->model.geom.max[2] * 2.0), target); /* vec3_add(target, V3(0.0, 0.0, 10.0), target); */ float mx = 0.0, my = 0.0;