polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 03b5f78560dca3f9c98cdf0578657cb1e278c7e9
parent cc3c079526bcc4455034fab49985610dbe4dd11b
Author: William Casarin <jb55@jb55.com>
Date:   Tue, 23 Oct 2018 19:35:58 -0700

ocd

Diffstat:
Msrc/geometry.h | 18+++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/src/geometry.h b/src/geometry.h @@ -6,18 +6,18 @@ #include "buffer.h" struct buffer_geometry { - struct vbo vertex_buffer; - struct vbo index_buffer; - struct vbo normal_buffer; + struct vbo vertex_buffer; + struct vbo index_buffer; + struct vbo normal_buffer; }; struct geometry { - struct buffer_geometry buffer; - int num_indices; - int num_verts; - float *vertices; - float *normals; - u32 *indices; + struct buffer_geometry buffer; + int num_indices; + int num_verts; + float *vertices; + float *normals; + u32 *indices; }; void make_buffer_geometry(struct geometry *geom);