commit bf0779cf6390ec8ffcc687a64aea573c9955928e
parent 979e8253cf2880b74c2b63ffad5bb7bd5fadbd89
Author: William Casarin <jb55@jb55.com>
Date: Wed, 31 Oct 2018 10:38:16 -0700
weird cloud fn issue
Diffstat:
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/etc/shaders/lighting.glsl b/etc/shaders/lighting.glsl
@@ -3,17 +3,17 @@
#include noise.glsl
-float clouds(vec3 position) {
- float cloud_speed = 20000.0;
- float cloud_pos = time * cloud_speed;
- float cloud_trans = vec3(cloud_pos, cloud_pos, 0.0);
+// float clouds(vec3 position) {
+// float cloud_speed = 20000.0;
+// float cloud_pos = time * cloud_speed;
+// float cloud_trans = vec3(cloud_pos, cloud_pos, 0.0);
- float clouds = snoise((position + cloud_trans)/800.0);
- clouds *= max(0.0, dot(light_dir, vec3(0.0,0.0,1.0)));
- clouds *= 0.35 * exp(clouds * -0.3);
+// float clouds = snoise((position + cloud_trans)/800.0);
+// clouds *= max(0.0, dot(light_dir, vec3(0.0,0.0,1.0)));
+// clouds *= 0.35 * exp(clouds * -0.3);
- return clouds;
-}
+// return clouds;
+// }
vec3 standard_light(vec3 color, vec3 position) {