commit 3520a325b301e2871413479035e6afe47f9453de
parent 6591b2054554012a073bd20e3d1823ea97e37ec6
Author: William Casarin <jb55@jb55.com>
Date: Wed, 31 Oct 2018 12:34:00 -0700
too shiny
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/etc/shaders/lighting.glsl b/etc/shaders/lighting.glsl
@@ -23,7 +23,7 @@ vec3 standard_light(vec3 color, vec3 position) {
const float pi = 3.14159265;
const float shiny = 6.0;
float ambient_str = 0.2;
- float spec_str = 1.0 * light_intensity;
+ float spec_str = 0.8 * light_intensity;
vec3 ray = camera_position - position;
vec3 view_dir = normalize(ray);