polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 979e8253cf2880b74c2b63ffad5bb7bd5fadbd89
parent c9cfe15a1bb2f8531901768fb943578b104853c9
Author: William Casarin <jb55@jb55.com>
Date:   Wed, 31 Oct 2018 03:19:47 -0700

lower energy for now

Diffstat:
Msrc/update.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/update.c b/src/update.c @@ -241,7 +241,7 @@ void resize_fbos(struct game *game, int width, int height) { static void day_night_cycle(float time, struct resources *res) { float val = time; float intensity = vec3_dot(res->light_dir, V3(0.0, 0.0, 1.0)); - intensity = clamp(intensity, 0.0, 0.8); + intensity = clamp(intensity, 0.0, 0.6); float light_pos[3]; res->sun_color[0] = 1.0;