polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit bc3dcbe74ab4c77aff83896addf26e9e4dff2e25
parent 1983cc4a5aa37baf9268c668958cd668569241fb
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 10 May 2020 01:03:56 -0700

increase max uniforms 16 -> 32

Signed-off-by: William Casarin <jb55@jb55.com>

Diffstat:
Msrc/shader.h | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/shader.h b/src/shader.h @@ -9,7 +9,7 @@ #define MAX_SHADER_INCLUDES 16 #define MAX_INCLUDE_FNAME_LEN 64 #define MAX_SHADERS 5 -#define MAX_UNIFORMS 16 +#define MAX_UNIFORMS 32 struct shader { GLenum type;