polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 52add751b7654133ac6edb29757ab37b1987ff02
parent 19d6829dbeb93837ea4a977b43949c41b1972a46
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 21 Jul 2019 15:08:20 -0700

ply: fix loading too many verts

Diffstat:
Msrc/ply.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/ply.c b/src/ply.c @@ -238,7 +238,7 @@ int parse_ply_with_mkgeom(const char *filename, struct mdl_geometry *mdlgeom) if (success) { mkgeom->num_indices = ninds * 3; - mkgeom->num_verts = nverts * 3; + mkgeom->num_verts = nverts; vec3_copy(min, mdlgeom->min); vec3_copy(max, mdlgeom->max);