commit 991995701746671c527797fbed11933ac9c67c65
parent 2ff19ed7e53ecaf2407053de493508d0872674e7
Author: William Casarin <jb55@jb55.com>
Date: Sat, 28 Apr 2018 00:21:15 -0700
hmm
Diffstat:
3 files changed, 24 insertions(+), 10 deletions(-)
diff --git a/src/main.c b/src/main.c
@@ -11,6 +11,7 @@
#include "event.h"
#include "render.h"
#include "terrain.h"
+#include "util.h"
#include <assert.h>
#include <time.h>
#include "poisson.h"
diff --git a/src/terrain.c b/src/terrain.c
@@ -20,6 +20,7 @@ static const u32 plane_indices[] = {
double old_noisy_boi(void *data, double x, double y) {
+ /* return cos(x/10.0) * sin(y/10.0) * 20.0; */
struct perlin_settings *s = (struct perlin_settings*)data;
double e = perlin2d(x, y, s->freq, s->depth)
+ s->o1s * perlin2d(s->o1 * x, s->o1 * y, s->freq, s->depth)
@@ -124,8 +125,8 @@ terrain_create(struct terrain *terrain, struct perlin_settings *perlin) {
del_indices[nv+2] = nv+2;
}
- printf("faces %d tris %d points %d\n",
- del->num_faces, tri->num_triangles, tri->num_points);
+ /* printf("faces %d tris %d points %d\n", */
+ /* del->num_faces, tri->num_triangles, tri->num_points); */
terrain->geom.num_verts = num_verts;
terrain->geom.vertices = (float*)del_verts;
diff --git a/src/update.c b/src/update.c
@@ -53,6 +53,7 @@ void update (struct game *game, u32 dt) {
static int last_gen_time = 50;
static float n = 1;
struct resources *res = &game->test_resources;
+ int once = 0;
static struct perlin_settings terrain_settings = {
.depth = 1,
.freq = 0.04,
@@ -74,13 +75,23 @@ void update (struct game *game, u32 dt) {
if (game->input.keystates[SDL_SCANCODE_C]) {
printf("light_dir %f %f %f\n", light[0], light[1], light[2]);
+
}
int space_down = game->input.keystates[SDL_SCANCODE_SPACE];
if (space_down || passed < last_gen_time) {
+ if (space_down && once) {
+ printf("terrain amp %f exp %f freq %f (%d ms)\n",
+ terrain_settings.amplitude,
+ terrain_settings.exp,
+ terrain_settings.freq,
+ last_gen_time);
+ }
passed += dt;
+ once = 0;
} else {
+ once = 1;
passed = 0;
terrain_settings.oy += 1.0;
@@ -90,16 +101,16 @@ void update (struct game *game, u32 dt) {
/* terrain_settings.o2s = fabs(cos(n+2) * 0.5); */
/* terrain_settings.o2 = fabs(sin(n*0.02) * 2); */
/* terrain_settings.freq = fabs(-sin(n)*0.002 * cos(-n)) + 0.02; */
- /* terrain_settings.exp = fabs(cos(n)*2.0*cos(n)) + 5.0; */
- /* terrain_settings.amplitude = cos(1/n)*2.0*cos(n) + 0.5; */
+ terrain_settings.exp = fabs(cos(n)*2.0*cos(n)) + 5.0;
+ terrain_settings.amplitude = cos(1/n)*2.0*cos(n) + 0.5;
- /* terrain_destroy(game->terrain); */
- /* terrain_init(game->terrain); */
+ terrain_destroy(game->terrain);
+ terrain_init(game->terrain);
- /* int t1 = SDL_GetTicks(); */
- /* terrain_create(game->terrain, &terrain_settings); */
- /* int t2 = SDL_GetTicks(); */
- /* last_gen_time = t2 - t1; */
+ int t1 = SDL_GetTicks();
+ terrain_create(game->terrain, &terrain_settings);
+ int t2 = SDL_GetTicks();
+ last_gen_time = t2 - t1;
/* printf("terrain amp %f exp %f freq %f (%d ms)\n", */
/* terrain_settings.amplitude, */
@@ -107,6 +118,7 @@ void update (struct game *game, u32 dt) {
/* terrain_settings.freq, */
/* last_gen_time); */
+
/* res->light_dir[0] = cos(n) * 0.8; */
n += 0.01f;
}