polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit ab6fcbf4140fc2d2b64b40db45abce7995431013
parent 5bead9f37a3b4c5f214f8feb8446d6d08605125e
Author: William Casarin <jb55@jb55.com>
Date:   Sat,  9 Nov 2019 19:14:19 -0800

fix game for amdgpu

Diffstat:
Msrc/game.c | 12+-----------
1 file changed, 1 insertion(+), 11 deletions(-)

diff --git a/src/game.c b/src/game.c @@ -58,19 +58,9 @@ static void init_user_settings(struct user_settings *settings) { static void init_sdl(SDL_Window **window, int width, int height) { - SDL_Init( SDL_INIT_VIDEO ); + /* SDL_Init( SDL_INIT_VIDEO ); */ /* SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); */ - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); *window = SDL_CreateWindow("SDL2/OpenGL Demo", 0, 0, width, height, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);