polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 686193358200dff0c1ffd9ee7f1c872bf947362f
parent 8b37c4ac57d611ce7022521a6af8a244d813ff79
Author: William Casarin <jb55@jb55.com>
Date:   Sun, 21 Jul 2019 15:42:35 -0700

compile-model: don't load dae

Diffstat:
Mtools/compile-model.c | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tools/compile-model.c b/tools/compile-model.c @@ -55,8 +55,8 @@ int main(int argc, char *argv[]) init_model(&model); init_mdl_geometry(&mdl_geom); - load_dae(filename, &model, NULL); - replace_ext(filename, strlen(filename), "ply"); + /* load_dae(filename, &model, NULL); */ + /* replace_ext(filename, strlen(filename), "dae"); */ int ok = parse_ply_with_mkgeom(filename, &mdl_geom); assert(ok);