polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 4b2fa8218264cb510a6a702e7c2954faa705f3df
parent 69dc29305b7fef8ae6e9e4ecc4963843d5475c50
Author: William Casarin <jb55@jb55.com>
Date:   Thu,  1 Nov 2018 14:03:01 -0700

better grass

Diffstat:
Metc/shaders/terrain.glsl | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/etc/shaders/terrain.glsl b/etc/shaders/terrain.glsl @@ -25,7 +25,7 @@ const int nlands = 6; const vec4 land[nlands] = vec4[]( vec4(0.0, 0.5, 0.79, 0.0), // 0 - water vec4(0.9176, 0.8156, 0.6588, 1.0), // 1 - sand - vec4(0.6274, 0.5, 0.156, 2.0), // 2 - grass + vec4(0.7, 0.7, 0.156, 2.0), // 2 - grass vec4(0.4627, 0.3333, 0.1686, 20.0), // 3 - dirt vec4(0.5, 0.5, 0.5, 80.0), // 4 - stone vec4(1.0, 1.0, 1.0, 380.0) // 5 - snow