commit c4620526f04b3e3992a64936db9b1f708ef0f2f5
parent f4db3acb3832c8ec35f4e0913bed9a5da7d6939d
Author: William Casarin <jb55@jb55.com>
Date: Wed, 2 Nov 2022 21:02:20 -0700
enable gravity, remove fbo
Diffstat:
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/test_game.c b/src/test_game.c
@@ -509,7 +509,7 @@ void update_test_game (struct engine *engine, struct test_game *game) {
float *time = &game->time;
float *light = cvars->light_dir;
- //gravity(player, engine->dt);
+ gravity(player, engine->dt);
if (needs_terrain_update) {
/* update_terrain(terrain); */
@@ -589,7 +589,7 @@ void test_game_frame(struct engine *engine, struct test_game *game)
};
struct render_config default_config = {
- .draw_ui = 1,
+ .draw_ui = 0,
.is_depth_pass = 0,
.camera = game->camera_node_id,
.projection = game->proj_persp,
@@ -608,13 +608,13 @@ void test_game_frame(struct engine *engine, struct test_game *game)
update_test_game(engine, game);
- struct fbo *fbo = &game->shadow_buffer;
- check_fbo(fbo);
- bind_fbo(fbo);
+ //struct fbo *fbo = &game->shadow_buffer;
+ //check_fbo(fbo);
+ //bind_fbo(fbo);
/* glDrawBuffer(GL_NONE); */
- render_test_game(&engine->gpu, game, &fbo_render_config);
- unbind_fbo(&game->shadow_buffer);
+ //render_test_game(&engine->gpu, game, &fbo_render_config);
+ //unbind_fbo(&game->shadow_buffer);
render_test_game(&engine->gpu, game, &default_config);
}