polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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commit 5081718387b3df8914a9624fc109adc5cc9e9aad
parent 2326334a4417a830b344ec5c1bd03971fd3d0e02
Author: William Casarin <jb55@jb55.com>
Date:   Wed,  4 Aug 2021 11:01:01 -0700

smaller map for testing

Diffstat:
Msrc/game.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/game.c b/src/game.c @@ -95,7 +95,7 @@ void init_misc(struct game *game, int width, int height) { game->quit = 0; game->frame = 0; - const double size = 4000.0; + const double size = 1000.0; double scale = 0.03; terrain->settings = (struct perlin_settings){