movement.h (204B)
1 #pragma once 2 3 #include "engine.h" 4 5 void movement(struct engine *game, struct node *node, float speed_mult); 6 void entity_jump(struct entity *ent, float amount); 7 void gravity(struct entity *ent, float dt);
polyadventA game engine from scratch in C | |
git clone git://jb55.com/polyadvent | |
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