window.c (464B)
1 2 3 #include "gl.h" 4 #include "mat4.h" 5 #include "window.h" 6 #include "engine.h" 7 #include "update.h" 8 9 10 void handle_resize(struct engine *game, int width, int height) { 11 /* printf("resizing %d %d\n", width, height); */ 12 glViewport( 0, 0, width, height ); 13 game->width = width; 14 game->height = height; 15 16 /* glMatrixMode( GL_PROJECTION ); //Switch to setting the camera perspective */ 17 /* Set the camera perspective */ 18 /* glLoadIdentity(); //reset the camera */ 19 }